/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "shared_ptr.h" #include "allocators.h" // AllocatorChecker #ifndef NDEBUG static AllocatorChecker s_allocatorChecker; #endif class CheckedArrayDeleter { public: CheckedArrayDeleter(size_t size) : m_size(size) { } void operator()(u8* p) { debug_assert(m_size != 0); #ifndef NDEBUG s_allocatorChecker.OnDeallocate(p, m_size); #endif delete[] p; m_size = 0; } private: size_t m_size; }; shared_ptr Allocate(size_t size) { debug_assert(size != 0); u8* p = new u8[size]; #ifndef NDEBUG s_allocatorChecker.OnAllocate(p, size); #endif return shared_ptr(p, CheckedArrayDeleter(size)); }