/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * compile-time configuration for isolated spots */ #ifndef INCLUDED_CONFIG2 #define INCLUDED_CONFIG2 // rationale: a centralized header makes it much easier to see what all // can be changed. it is assumed that only a few modules will need // configuration choices, so rebuilding them all is acceptable. // use config.h when settings must apply to the entire project. // allow use of RDTSC for raw tick counts (otherwise, the slower but // more reliable on MP systems wall-clock will be used). #ifndef CONFIG2_TIMER_ALLOW_RDTSC # define CONFIG2_TIMER_ALLOW_RDTSC 1 #endif // this enables/disables the actual checking done by OverrunProtector // (quite slow, entailing mprotect() before/after each access). // define to 1 here or in the relevant module if you suspect mem corruption. // we provide this option because OverrunProtector requires some changes to // the object being wrapped, and we want to leave those intact but not // significantly slow things down except when needed. #ifndef CONFIG2_ALLOCATORS_OVERRUN_PROTECTION # define CONFIG2_ALLOCATORS_OVERRUN_PROTECTION 0 #endif // zero-copy IO means all clients share the cached buffer; changing their // contents is forbidden. this flag causes the buffers to be marked as // read-only via MMU (writes would cause an exception), which takes a // bit of extra time. #ifndef CONFIG2_CACHE_READ_ONLY #define CONFIG2_CACHE_READ_ONLY 1 #endif // enable the wsdl emulator in Windows builds. // // NOTE: the official SDL distribution has two problems on Windows: // - it specifies "/defaultlib:msvcrt.lib". this is troublesome because // multiple heaps are active; errors result when allocated blocks are // (for reasons unknown) passed to a different heap to be freed. // one workaround is to add "/nodefaultlib:msvcrt.lib" to the linker // command line in debug configurations. // - it doesn't support color hardware mouse cursors and clashes with // cursor.cpp's efforts by resetting the mouse cursor after movement. #ifndef CONFIG2_WSDL # define CONFIG2_WSDL 1 #endif #endif // #ifndef INCLUDED_CONFIG2