/////////////////////////////////////////////////////////////////////////////// // // Name: Color.h // Author: Rich Cross // Contact: rich@wildfiregames.com // /////////////////////////////////////////////////////////////////////////////// #ifndef _COLOR_H #define _COLOR_H #include "maths/Vector3D.h" #include "maths/Vector4D.h" // simple defines for 3 and 4 component floating point colors - just map to // corresponding vector types typedef CVector3D RGBColor; typedef CVector4D RGBAColor; // exposed as function pointer because it is set at init-time to // one of several implementations depending on CPU caps. extern u32 (*ConvertRGBColorTo4ub)(const RGBColor& src); // call once ia32_Init has run; detects CPU caps and activates the best // possible codepath. extern void ColorActivateFastImpl(); #endif