/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_MESSAGE #define INCLUDED_MESSAGE #include "scriptinterface/ScriptTypes.h" #include "scriptinterface/ScriptVal.h" class CMessage { NONCOPYABLE(CMessage); protected: CMessage() { } public: virtual ~CMessage() { } virtual int GetType() const = 0; virtual const char* GetScriptHandlerName() const = 0; virtual const char* GetScriptGlobalHandlerName() const = 0; virtual JS::Value ToJSVal(ScriptInterface&) const = 0; JS::Value ToJSValCached(ScriptInterface&) const; private: mutable CScriptValRooted m_Cached; }; // TODO: GetType could be replaced with a plain member variable to avoid some // virtual calls, if that turns out to be worthwhile CMessage* CMessageFromJSVal(int mtid, ScriptInterface&, JS::HandleValue); #endif // INCLUDED_MESSAGE