#include "precompiled.h" #include "ogl.h" #include "lib/res/graphics/ogl_shader.h" #include "ps/CLogger.h" #include "renderer/Renderer.h" #include "renderer/RenderPathVertexShader.h" #define LOG_CATEGORY "graphics" RenderPathVertexShader::RenderPathVertexShader() { m_ModelLight = 0; m_ModelLight_SHCoefficients = -1; m_InstancingLight = 0; m_InstancingLight_SHCoefficients = -1; m_InstancingLight_Instancing1 = -1; m_InstancingLight_Instancing2 = -1; m_InstancingLight_Instancing3 = -1; m_Instancing = 0; m_Instancing_Instancing1 = -1; m_Instancing_Instancing2 = -1; m_Instancing_Instancing3 = -1; } RenderPathVertexShader::~RenderPathVertexShader() { if (m_ModelLight) ogl_program_free(m_ModelLight); if (m_InstancingLight) ogl_program_free(m_InstancingLight); if (m_Instancing) ogl_program_free(m_Instancing); } // Initialize this render path. // Use delayed initialization so that we can fallback to a different render path // if anything went wrong and use the destructor to clean things up. bool RenderPathVertexShader::Init() { if (!g_Renderer.m_Caps.m_VertexShader) return false; m_ModelLight = ogl_program_load("shaders/model_light.xml"); if (m_ModelLight < 0) { LOG(WARNING, LOG_CATEGORY, "Failed to load shaders/model_light.xml: %i\n", (int)m_ModelLight); return false; } m_InstancingLight = ogl_program_load("shaders/instancing_light.xml"); if (m_InstancingLight < 0) { LOG(WARNING, LOG_CATEGORY, "Failed to load shaders/instancing_light.xml: %i\n", (int)m_InstancingLight); return false; } m_Instancing = ogl_program_load("shaders/instancing.xml"); if (m_Instancing < 0) { LOG(WARNING, LOG_CATEGORY, "Failed to load shaders/instancing.xml: %i\n", (int)m_Instancing); return false; } return true; } // This is quite the hack, but due to shader reloads, // the uniform locations might have changed under us. void RenderPathVertexShader::BeginFrame() { m_ModelLight_SHCoefficients = ogl_program_get_uniform_location(m_ModelLight, "SHCoefficients"); m_InstancingLight_SHCoefficients = ogl_program_get_uniform_location( m_InstancingLight, "SHCoefficients"); m_InstancingLight_Instancing1 = ogl_program_get_attrib_location( m_InstancingLight, "Instancing1"); m_InstancingLight_Instancing2 = ogl_program_get_attrib_location( m_InstancingLight, "Instancing2"); m_InstancingLight_Instancing3 = ogl_program_get_attrib_location( m_InstancingLight, "Instancing3"); m_Instancing_Instancing1 = ogl_program_get_attrib_location( m_Instancing, "Instancing1"); m_Instancing_Instancing2 = ogl_program_get_attrib_location( m_Instancing, "Instancing2"); m_Instancing_Instancing3 = ogl_program_get_attrib_location( m_Instancing, "Instancing3"); }