/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_COMPONENTS #define INCLUDED_COMPONENTS // Defaults for TypeList.h macros #define MESSAGE(name) #define INTERFACE(name) #define COMPONENT(name) #undef MESSAGE #define MESSAGE(name) MT_##name, enum EMessageTypeId { MT__Invalid = 0, #include "simulation2/TypeList.h" MT__LastNative }; #undef MESSAGE #define MESSAGE(name) #undef INTERFACE #define INTERFACE(name) IID_##name, enum EInterfaceId { IID__Invalid = 0, #include "simulation2/TypeList.h" IID__LastNative }; #undef INTERFACE #define INTERFACE(name) #undef COMPONENT #define COMPONENT(name) CID_##name, enum EComponentTypeId { CID__Invalid = 0, #include "simulation2/TypeList.h" CID__LastNative }; #undef COMPONENT #define COMPONENT(name) #undef MESSAGE #undef INTERFACE #undef COMPONENT #endif // INCLUDED_COMPONENTS