/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #include "precompiled.h" #include "Brushes.h" #include "ps/Overlay.h" #include "ps/Game.h" #include "ps/World.h" #include "graphics/Terrain.h" #include "lib/ogl.h" #include "maths/MathUtil.h" #include "renderer/TerrainOverlay.h" using namespace AtlasMessage; class BrushTerrainOverlay : public TerrainOverlay { public: BrushTerrainOverlay(const Brush* brush) : TerrainOverlay(300), m_Brush(brush) { } void GetTileExtents( ssize_t& min_i_inclusive, ssize_t& min_j_inclusive, ssize_t& max_i_inclusive, ssize_t& max_j_inclusive) { m_Brush->GetBottomLeft(min_i_inclusive, min_j_inclusive); m_Brush->GetTopRight(max_i_inclusive, max_j_inclusive); // But since brushes deal with vertices instead of tiles, // we don't want to include the top/right row --max_i_inclusive; --max_j_inclusive; } void ProcessTile(ssize_t i, ssize_t j) { ssize_t i0, j0; m_Brush->GetBottomLeft(i0, j0); // Colour this tile based on the average of the surrounding vertices float avg = ( m_Brush->Get(i-i0, j-j0) + m_Brush->Get(i-i0+1, j-j0) + m_Brush->Get(i-i0, j-j0+1) + m_Brush->Get(i-i0+1, j-j0+1) ) / 4.f; RenderTile(CColor(0, 1, 0, avg*0.8f), false); if (avg > 0.1f) RenderTileOutline(CColor(1, 1, 1, std::min(0.4f, avg-0.1f)), 1, true); } const AtlasMessage::Brush* m_Brush; }; Brush::Brush() : m_W(0), m_H(0), m_TerrainOverlay(NULL) { } Brush::~Brush() { delete m_TerrainOverlay; } void Brush::SetData(ssize_t w, ssize_t h, const std::vector& data) { m_W = w; m_H = h; m_Data = data; debug_assert(data.size() == (size_t)(w*h)); } void Brush::GetCentre(ssize_t& x, ssize_t& y) const { CVector3D c = m_Centre; if (m_W % 2) c.X += CELL_SIZE/2.f; if (m_H % 2) c.Z += CELL_SIZE/2.f; ssize_t cx, cy; CTerrain::CalcFromPosition(c, cx, cy); x = cx; y = cy; } void Brush::GetBottomLeft(ssize_t& x, ssize_t& y) const { GetCentre(x, y); x -= (m_W-1)/2; y -= (m_H-1)/2; } void Brush::GetTopRight(ssize_t& x, ssize_t& y) const { GetBottomLeft(x, y); x += m_W-1; y += m_H-1; } void Brush::SetRenderEnabled(bool enabled) { if (enabled && !m_TerrainOverlay) { m_TerrainOverlay = new BrushTerrainOverlay(this); } else if (!enabled && m_TerrainOverlay) { delete m_TerrainOverlay; m_TerrainOverlay = NULL; } } Brush AtlasMessage::g_CurrentBrush;