/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ #ifndef INCLUDED_STRINGCONVERT #define INCLUDED_STRINGCONVERT typedef unsigned short jschar; typedef unsigned short ucs2char; struct JSString; struct JSContext; #include namespace StringConvert { // A random collection of conversion functions: JSString* wstring_to_jsstring(JSContext* cx, const std::wstring& str); JSString* wchars_to_jsstring(JSContext* cx, const wchar_t* chars); JSString* wchars_to_jsstring(JSContext* cx, const wchar_t* chars, size_t len); void jsstring_to_wstring(JSString* str, std::wstring& result); void jschars_to_wstring(const jschar* chars, size_t len, std::wstring& result); void ucs2le_to_wstring(const char* start, const char* end, std::wstring& result); } #endif // INCLUDED_STRINGCONVERT