/** * ========================================================================= * File : Patch.cpp * Project : 0 A.D. * Description : A patch of terrain holding NxN MiniPatch tiles * ========================================================================= */ #include "precompiled.h" #include "Patch.h" #include "Terrain.h" /////////////////////////////////////////////////////////////////////////////// // CPatch constructor CPatch::CPatch() : m_Parent(0), m_bWillBeDrawn(false) { } /////////////////////////////////////////////////////////////////////////////// // CPatch destructor CPatch::~CPatch() { } /////////////////////////////////////////////////////////////////////////////// // Initialize: setup patch data void CPatch::Initialize(CTerrain* parent,u32 x,u32 z) { delete m_RenderData; m_RenderData=0; m_Parent=parent; m_X=x; m_Z=z; // set parent of each patch for (int j=0;jCalcPosition(m_X*PATCH_SIZE+i,m_Z*PATCH_SIZE+j,pos); m_Bounds+=pos; } } }