/**** Decompose.h - Basic declarations ****/ #ifndef _H_Decompose #define _H_Decompose typedef struct {float x, y, z, w;} Quat; /* Quaternion */ enum QuatPart {X, Y, Z, W}; typedef Quat HVect; /* Homogeneous 3D vector */ typedef float HMatrix[4][4]; /* Right-handed, for column vectors */ typedef struct { HVect t; /* Translation components */ Quat q; /* Essential rotation */ Quat u; /* Stretch rotation */ HVect k; /* Stretch factors */ float f; /* Sign of determinant */ } AffineParts; float polar_decomp(HMatrix M, HMatrix Q, HMatrix S); HVect spect_decomp(HMatrix S, HMatrix U); Quat snuggle(Quat q, HVect *k); void decomp_affine(HMatrix A, AffineParts *parts); void invert_affine(AffineParts *parts, AffineParts *inverse); #endif