#include "precompiled.h" #include "MessageHandler.h" #include "../MessagePasserImpl.h" #include "ps/GameSetup/Config.h" #include "ps/Util.h" namespace AtlasMessage { MESSAGEHANDLER(MessageTrace) { ((MessagePasserImpl*)g_MessagePasser)->SetTrace(msg->enable); } MESSAGEHANDLER(Screenshot) { // TODO: allow non-big screenshots too WriteBigScreenshot("bmp", msg->tiles); } }