/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ //----------------------------------------------------------- // Name: Texture.h // Description: Basic texture class // //----------------------------------------------------------- #ifndef INCLUDED_TEXTURE #define INCLUDED_TEXTURE #include "lib/res/handle.h" #include "ps/CStr.h" class CTexture { public: CTexture() : m_Handle(0) {} CTexture(const char* name) : m_Name(name), m_Handle(0) {} void SetName(const char* name) { m_Name=name; } const char* GetName() const { return (const char*) m_Name; } Handle GetHandle() const { return m_Handle; } void SetHandle(Handle handle) { m_Handle=handle; } private: CStr m_Name; Handle m_Handle; }; #endif