/* Copyright (C) 2022 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * Special ModelVertexRender that only works for non-animated models, * but is very fast for instanced models. */ #ifndef INCLUDED_INSTANCINGMODELRENDERER #define INCLUDED_INSTANCINGMODELRENDERER #include "renderer/ModelVertexRenderer.h" struct InstancingModelRendererInternals; /** * Render non-animated (but potentially moving) models using a ShaderRenderModifier. * This computes and binds per-vertex data; the modifier is responsible * for setting any shader uniforms etc (including the instancing transform). */ class InstancingModelRenderer : public ModelVertexRenderer { public: InstancingModelRenderer(bool gpuSkinning, bool calculateTangents); ~InstancingModelRenderer(); // Implementations CModelRData* CreateModelData(const void* key, CModel* model); void UpdateModelData(CModel* model, CModelRData* data, int updateflags); void BeginPass(int streamflags); void EndPass( Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext, int streamflags); void PrepareModelDef( Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext, const CShaderProgramPtr& shader, int streamflags, const CModelDef& def); void RenderModel(Renderer::Backend::GL::CDeviceCommandContext* deviceCommandContext, const CShaderProgramPtr& shader, int streamflags, CModel* model, CModelRData* data); protected: InstancingModelRendererInternals* m; }; #endif // INCLUDED_INSTANCINGMODELRENDERER