function Sound() {}
Sound.prototype.Schema =
"Lists the sound groups associated with this unit." +
"" +
"" +
"actor/human/movement/walk.xml" +
"actor/human/movement/walk.xml" +
"attack/weapon/sword.xml" +
"actor/human/death/death.xml" +
"" +
"" +
"" +
"" + /* TODO: make this more specific, like a list of specific elements */
"" +
"" +
"" +
"" +
"" +
"";
Sound.prototype.Init = function()
{
};
Sound.prototype.GetSoundGroup = function(name)
{
return this.template.SoundGroups[name] || "";
};
Sound.prototype.PlaySoundGroup = function(name)
{
if (name in this.template.SoundGroups)
{
var cmpSoundManager = Engine.QueryInterface(SYSTEM_ENTITY, IID_SoundManager);
if (cmpSoundManager)
cmpSoundManager.PlaySoundGroup(this.template.SoundGroups[name], this.entity);
}
};
Engine.RegisterComponentType(IID_Sound, "Sound", Sound);