/** * ========================================================================= * File : Patch.h * Project : 0 A.D. * Description : A patch of terrain holding NxN MiniPatch tiles * ========================================================================= */ #ifndef INCLUDED_PATCH #define INCLUDED_PATCH #include "MiniPatch.h" #include "RenderableObject.h" class CTerrain; /////////////////////////////////////////////////////////////////////////////// // Terrain Constants: // // PATCH_SIZE: number of tiles in each patch const int PATCH_SIZE = 16; /// neighbor IDs for CPatch enum CPatchNeighbors { CPATCH_NEIGHTBOR_LEFT_TOP = 0, CPATCH_NEIGHTBOR_TOP = 1, CPATCH_NEIGHTBOR_RIGHT_TOP = 2, CPATCH_NEIGHTBOR_LEFT = 3, CPATCH_NEIGHTBOR_RIGHT = 4, CPATCH_NEIGHTBOR_LEFT_BOTTOM = 5, CPATCH_NEIGHTBOR_BOTTOM = 6, CPATCH_NEIGHTBOR_RIGHT_BOTTOM = 7 }; /////////////////////////////////////////////////////////////////////////////// // CPatch: a single terrain patch, PATCH_SIZE tiles square class CPatch : public CRenderableObject { public: // constructor CPatch(); // destructor ~CPatch(); // initialize the patch void Initialize(CTerrain* parent,u32 x,u32 z); // calculate and store bounds of this patch void CalcBounds(); // is already in the DrawList bool m_bWillBeDrawn; public: // minipatches (tiles) making up the patch CMiniPatch m_MiniPatches[PATCH_SIZE][PATCH_SIZE]; // position of patch in parent terrain grid u32 m_X,m_Z; // parent terrain CTerrain* m_Parent; // draw state... void setDrawState(bool value) { m_bWillBeDrawn = value; }; bool getDrawState() { return m_bWillBeDrawn; }; }; #endif