/* Copyright (C) 2009 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* * base32 conversion */ #include "precompiled.h" // big endian! void base32(const size_t in_len, const u8* in, u8* out) { u32 pool = 0; // of bits from buffer size_t pool_bits = 0; // # bits currently in buffer static const u8 tbl[33] = "ABCDEFGHIJKLMNOPQRSTUVWXYZ234567"; size_t in_bytes_left = in_len; // to avoid overrunning input buffer const size_t out_chars = (in_len*8 + 4) / 5; // = ceil(# 5-bit blocks) for(size_t i = 0; i < out_chars; i++) { if(pool_bits < 5 && in_bytes_left) { pool <<= 8; pool |= *in++; pool_bits += 8; in_bytes_left--; } pool_bits -= 5; const size_t c = (pool >> pool_bits) & 31; *out++ = tbl[c]; } *out++ = '\0'; }