/* Copyright (C) 2010 Wildfire Games. * This file is part of 0 A.D. * * 0 A.D. is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * 0 A.D. is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with 0 A.D. If not, see . */ /* CConfigDB - Load, access and store configuration variables TDD : http://forums.wildfiregames.com/0ad/index.php?showtopic=1125 OVERVIEW: JavaScript: All the javascript interfaces are provided through the global object g_ConfigDB. g_ConfigDB Properties: system: All CFG_SYSTEM values are linked to properties of this object. a=g_ConfigDB.system.foo; is equivalent to C++ code g_ConfigDB.GetValue(CFG_SYSTEM, "foo"); mod: Ditto, but linked to CFG_MOD user: Ditto, but linked to CFG_USER default: Ditto, but linked to CFG_DEFAULT g_ConfigDB Functions: None so far ConfigNamespace Functions: (applicable to the system, mod or user properties of g_ConfigDB) boolean WriteFile(boolean useVFS, string path): JS interface to g_ConfigDB.WriteFile - should work exactly the same. boolean Reload() => g_ConfigDB.Reload() void SetFile() => g_ConfigDB.SetConfigFile() */ #ifndef INCLUDED_CONFIGDB #define INCLUDED_CONFIGDB #include "Parser.h" #include "CStr.h" #include "Singleton.h" // Namespace priorities: User supersedes mod supersedes system. // Command-line arguments override everything. enum EConfigNamespace { CFG_DEFAULT, CFG_SYSTEM, CFG_MOD, CFG_USER, CFG_COMMAND, CFG_LAST }; typedef CParserValue CConfigValue; typedef std::vector CConfigValueSet; #define g_ConfigDB CConfigDB::GetSingleton() class CConfigDB: public Singleton { static std::map m_Map[]; static CStrW m_ConfigFile[]; static bool m_UseVFS[]; public: // NOTE: Construct the Singleton Object *after* JavaScript init, so that // the JS interface can be registered. CConfigDB(); /** * Attempt to find a config variable with the given name; will search all * namespaces from system up to the specified namespace. * * Returns a pointer to the config value structure for the variable, or * NULL if such a variable could not be found */ CConfigValue *GetValue(EConfigNamespace ns, const CStr& name); /** * Attempt to retrieve a vector of values corresponding to the given setting; * will search all namespaces from system up to the specified namespace. * * Returns a pointer to the vector, or NULL if the setting could not be found. */ CConfigValueSet *GetValues(EConfigNamespace ns, const CStr& name); /** * Retrieve a vector of values corresponding to settings whose names begin * with the given prefix; * will search all namespaces from system up to the specified namespace. */ std::vector > GetValuesWithPrefix(EConfigNamespace ns, const CStr& prefix); /** * Create a new config value in the specified namespace. If such a * variable already exists, the old value is returned and the effect is * exactly the same as that of GetValue() * * Returns a pointer to the value of the newly created config variable, or * that of the already existing config variable. */ CConfigValue *CreateValue(EConfigNamespace ns, const CStr& name); /** * Set the path to the config file used to populate the specified namespace * Note that this function does not actually load the config file. Use * the Reload() method if you want to read the config file at the same time. * * 'path': The path to the config file. * VFS: relative to VFS root * non-VFS: relative to current working directory (binaries/data/) * 'useVFS': true if the path is a VFS path, false if it is a real path */ void SetConfigFile(EConfigNamespace ns, bool useVFS, const CStrW& path); /** * Reload the config file associated with the specified config namespace * (the last config file path set with SetConfigFile) * * Returns: * true: if the reload succeeded, * false: if the reload failed */ bool Reload(EConfigNamespace); /** * Write the current state of the specified config namespace to the file * specified by 'path' * * Returns: * true: if the config namespace was successfully written to the file * false: if an error occurred */ bool WriteFile(EConfigNamespace ns, bool useVFS, const CStrW& path); }; // stores the value of the given key into . this quasi-template // convenience wrapper on top of CConfigValue::Get* simplifies user code and // avoids "assignment within condition expression" warnings. #define CFG_GET_SYS_VAL(name, type, destination)\ STMT(\ CConfigValue* val = g_ConfigDB.GetValue(CFG_SYSTEM, name);\ if(val)\ val->Get##type(destination);\ ) #define CFG_GET_USER_VAL(name, type, destination)\ STMT(\ CConfigValue* val = g_ConfigDB.GetValue(CFG_USER, name);\ if(val)\ val->Get##type(destination);\ ) #endif