1
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forked from 0ad/0ad
0ad/binaries/data/mods/official/art/actors/units/dude3.xml
Ykkrosh e2262b0525 Fixed references to animation files containing extraneous spaces.
Moved some animations out of "not used" since they are actually used.
Renamed "rich's_man" because the apostrophe messes with xargs.

This was SVN commit r4304.
2006-09-04 21:35:10 +00:00

29 lines
1.3 KiB
XML

<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="infantry/general/dude/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="0"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/dude.pmd</mesh>
<props>
<prop actor="props/units/heads/dude_head.xml" attachpoint="PropHead"/>
<prop actor="props/units/shields/rome_sm_8.xml" attachpoint="PropShield"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="PropRHand"/>
</props>
<texture>skeletal/rome_advanced_2.dds</texture>
</variant>
</group>
</actor>