..
tests
path improvements/fixes:
2011-03-21 19:54:08 +00:00
Camera.cpp
Fix perspective calculation in CCamera::GetScreenCoordinates.
2011-01-28 21:51:59 +00:00
Camera.h
# Redesigned the camera control system.
2010-08-13 13:26:29 +00:00
CinemaTrack.cpp
Fix MSVC compiler warnings (replace most M_PI with (float)M_PI)
2010-03-26 19:04:40 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
path improvements/fixes:
2011-03-21 19:54:08 +00:00
ColladaManager.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Color.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Decal.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
DefaultEmitter.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
DefaultEmitter.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Entity.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
Frustum.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Frustum.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
GameView.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
GameView.h
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
HFTracer.cpp
Improve camera restraints at edge of map to be independent of zoom, and to work on circular maps.
2011-03-04 20:02:05 +00:00
HFTracer.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
LightEnv.cpp
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
LightEnv.h
move M_PI etc. to wposix.h to ensure they're always present on Windows (previously required MathUtil.h)
2010-03-20 20:54:03 +00:00
LOSTexture.cpp
Flip iteration order in LOS texture blur to improve performance
2011-02-06 11:39:06 +00:00
LOSTexture.h
Windows fixes
2011-02-03 02:33:37 +00:00
MapGenerator.cpp
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapGenerator.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapIO.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.cpp
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapWriter.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
MapWriter.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Material.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
Material.h
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
MaterialManager.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
MeshManager.h
# Rewrite of the game's simulation system
2010-01-09 19:20:14 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
Model.h
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
ModelAbstract.h
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
ModelDef.cpp
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ModelDef.h
Add automatic 'root' prop point when loading old PMDs
2010-11-20 20:16:06 +00:00
ObjectBase.cpp
path improvements/fixes:
2011-03-21 19:54:08 +00:00
ObjectBase.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
ObjectEntry.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ObjectEntry.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
ObjectManager.cpp
path improvements/fixes:
2011-03-21 19:54:08 +00:00
ObjectManager.h
Remove a load of implicit CStr type conversions, since they're error-prone and can cause silent data loss.
2011-02-17 20:08:20 +00:00
Overlay.h
# Add on-screen health bars
2010-10-02 12:41:29 +00:00
ParticleEmitter.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
ParticleEmitter.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
ParticleEngine.cpp
Tell the profiler about a few more bits of code
2011-03-03 22:38:01 +00:00
ParticleEngine.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Patch.cpp
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
Patch.h
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
RenderableObject.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
SkeletonAnim.h
# Unit animation improvements.
2010-06-05 00:49:14 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Sprite.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Sprite.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Terrain.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Terrain.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
TerrainProperties.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
TerrainProperties.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
TerrainTextureEntry.h
Be more robust to broken terrain property files.
2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp
path improvements/fixes:
2011-03-21 19:54:08 +00:00
TerrainTextureManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
TextureConverter.h
# towards locale-independent pathnames on Linux
2011-03-21 17:53:13 +00:00
TextureManager.cpp
Fix build errors.
2011-03-21 21:06:08 +00:00
TextureManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Unit.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
Unit.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
UnitAnimation.cpp
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
UnitAnimation.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
UnitManager.cpp
Warning fixes
2010-07-29 21:04:07 +00:00
UnitManager.h
Warning fixes
2010-07-29 21:04:07 +00:00