1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities
2007-03-24 21:11:27 +00:00
..
gaia Removing redundant files for the gaia tree entities 2006-10-18 05:03:59 +00:00
other Gathering entities for cinematic map 2007-02-02 02:19:08 +00:00
structures Fixed some missing parents in entity tree. 2006-12-16 16:22:47 +00:00
units #New texture, actors, and entity for Celt hero Cynvelin. New Roman Triarius texture variation. 2007-03-24 21:11:27 +00:00
entities.png Fixed entity promotion bugs. 2007-02-05 15:12:17 +00:00
foundation_1x1.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_2x2.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_3x3.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_4x4.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
foundation_5x5.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
Template values - resources.xls This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
template_corpse.xml Ensure that corpses have bounds. 2006-10-10 05:20:24 +00:00
template_entity_full.xml Fixed unit costs (the tags were in the wrong place). Also set all costs in template_entity_full.xml to 0 so it's less confusing. 2006-12-20 17:36:17 +00:00
template_entity_quasi.xml Added a simpler entity init function for quasi-entites to speed up simulation init time. 2006-07-02 04:30:33 +00:00
template_entity.xml # Updates to the combat damage system. 2007-01-13 18:41:24 +00:00
template_foundation.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_gaia_flora_bush_berry.xml Reset resource objects to their original resource values from before the video. 2007-03-06 16:29:56 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml Reset resource objects to their original resource values from before the video. 2007-03-06 16:29:56 +00:00
template_gaia_flora.xml This was SVN commit r4466. 2006-10-03 08:31:49 +00:00
template_gaia_geo_mineral.xml Reset resource objects to their original resource values from before the video. 2007-03-06 16:29:56 +00:00
template_gaia_geo_rock.xml Reset resource objects to their original resource values from before the video. 2007-03-06 16:29:56 +00:00
template_gaia_geo.xml This was SVN commit r4131. 2006-07-17 19:40:36 +00:00
template_gaia.xml Fixed up traits.vision.permanent (the default value was not set to false). 2006-09-01 00:23:55 +00:00
template_structure_civic_civil_centre.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_civic_house.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_civic_temple.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_defense_wall_gate.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_defense_wall_tower.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_defense_wall.xml # Implemented initial building resource costs. 2006-12-14 05:43:23 +00:00
template_structure_economic_farmstead.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_economic_market.xml # Implemented initial building resource costs. 2006-12-14 05:43:23 +00:00
template_structure_economic_mill.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml # Bug fixes and more game setup options. 2006-10-08 17:34:46 +00:00
template_structure_military_barracks.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_military_dock.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_military_fortress.xml Revised values for XML files. Updated Excel file. 2006-12-29 05:42:23 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_resource_field.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure_resource.xml Fixed up traits.vision.permanent (the default value was not set to false). 2006-09-01 00:23:55 +00:00
template_structure_special.xml Converted many entity property names to CamelCase and added TerritoryRestriction property for buildings. Also moved building-related stuff (foundation, socket and territoryRestriction) inside traits.creation. 2006-08-08 03:44:15 +00:00
template_structure.xml # Updates to the combat damage system. 2007-01-13 18:41:24 +00:00
template_unit_cavalry_melee_spearman.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_cavalry_melee_swordsman.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_cavalry_melee.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_cavalry_ranged_archer.xml This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
template_unit_cavalry_ranged_javelinist.xml This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
template_unit_cavalry_ranged.xml Forgot to save some files last time.. 2007-01-13 18:45:09 +00:00
template_unit_cavalry.xml #Celt hero Vercingetorix added to the game! 2007-03-11 04:07:52 +00:00
template_unit_fauna_breed_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_breed.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_fauna_herd_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_herd.xml # Aura and territory rendering 2006-08-25 06:04:33 +00:00
template_unit_fauna_hunt_aggressive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_defensive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_skittish.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt_violent.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_defensive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_passive.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild_violent.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
template_unit_hero.xml This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
template_unit_infantry_melee_spearman.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_infantry_melee_swordsman.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_infantry_melee.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_infantry_ranged_archer.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_infantry_ranged_javelinist.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_infantry_ranged_slinger.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_infantry_ranged.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
template_unit_infantry.xml Added some example sound definitions in template_unit_infantry. 2007-01-13 20:13:05 +00:00
template_unit_mechanical_ship_bireme.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship_merchant.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship_quinquereme.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship_trireme.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_mechanical_ship.xml Forgot to save some files last time.. 2007-01-13 18:45:09 +00:00
template_unit_mechanical_siege_ballista.xml This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
template_unit_mechanical_siege_onager.xml This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
template_unit_mechanical_siege_ram.xml This was SVN commit r4871. 2007-02-07 01:22:14 +00:00
template_unit_mechanical_siege.xml Correcting the drunken units walking over uneven terrain 2006-05-13 04:57:40 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_super_infantry.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_super_siege.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_super.xml # Updates to the combat damage system. 2007-01-13 18:41:24 +00:00
template_unit_support_female_citizen.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_support_healer.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_support_trader.xml Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
template_unit_support.xml #Several gameplay changes: 2006-10-26 21:35:25 +00:00
template_unit.xml This was SVN commit r4940. 2007-03-03 18:20:43 +00:00
unit-stats-mythos.xls This was SVN commit r4949. 2007-03-10 17:46:17 +00:00