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Ykkrosh 173c56140c # Fixed skeletal animation algorithm.
* Skinning is done in a way that works when there's more than one bone
influencing a vertex.
 * PMDs now store vertexes in world-space instead of bind-space. (The
loader converts the old-version PMDs so they still work.)
 * Moved SkinPoint, SkinNormal into CModelDef so it could use them when
loading the old PMDs.
 * Made the FastNormals approach non-optional, so the inverse-transpose
bone matrices could be removed. Changed the explanation of why it's a
valid approach.
 * Quaternion: Made GetInverse assume that the quaternions have unit
length (which they do when they're representing 3D rotations).
 * lib: Added support for DDS files that aren't a multiple of 4x4 (most
useful for 1x1, 2x2, etc that are still powers of two).
 * Actor Viewer: Added white terrain texture to the minimal test mod, so
shadows are visible. Changed default so walk/run animations don't move
the unit along the ground.
 * Removed some redundant repetition in doc comments.
 * Removed some unnecessary #includes.

This was SVN commit r4696.
2006-12-15 16:09:30 +00:00
..
collada # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
graphics # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
gui # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
i18n Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
lib # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
maths # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
network # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
pch # move ps/Network into top level project (and static lib). 2006-08-26 20:25:37 +00:00
ps # Added command-line launching of mods. 2006-12-09 15:47:12 +00:00
renderer # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
scripting Added a hotkey to toggle rendering of territory outlines. (Currently "T"). 2006-12-05 02:08:52 +00:00
simulation # Fixes for GCC 2006-11-29 23:37:10 +00:00
sound # Made Atlas compile on linux 2006-11-12 04:02:36 +00:00
tools # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
main.cpp # Changed handling of command-line arguments. 2006-12-09 14:39:52 +00:00