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forked from 0ad/0ad
0ad/source/simulation2
2010-03-17 23:02:40 +00:00
..
components Add the Obstruction component to entity previews, to support collision detection for building placement 2010-03-17 23:02:40 +00:00
docs # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
helpers Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
scripting # Basic projectile attacks in new simulation system 2010-03-07 21:38:39 +00:00
serialization wchar.h -> utf8.h (see previous change) 2010-03-01 14:55:34 +00:00
system Fix test code 2010-03-17 22:53:47 +00:00
tests Add the Obstruction component to entity previews, to support collision detection for building placement 2010-03-17 23:02:40 +00:00
MessageTypes.h # Support death in new simulation system 2010-03-07 20:14:30 +00:00
Simulation2.cpp Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00
Simulation2.h # Added initial support for players and population counters in new simulation system, plus various infrastructure improvements. 2010-01-22 20:03:14 +00:00
TypeList.h Split collision detection out of pathfinder so it can be used more widely. 2010-03-17 23:01:12 +00:00