1
0
forked from 0ad/0ad
0ad/source/simulation2/serialization
Ykkrosh 65bcedb9fc Load map descriptions from their XML file.
Add basic hold-fire stance, and use it for some test maps.
Add JSON data container to map XML files, to simplify the interaction
between scripts and maps.
Fix fixed-point printing so it roundtrips safely through map files.
Fix camera startup positions in old-format maps.

This was SVN commit r7844.
2010-08-04 21:15:41 +00:00
..
BinarySerializer.cpp Fix script serializer to cope with spliced array enumeration quirk 2010-06-27 11:57:00 +00:00
BinarySerializer.h GCC 4.0 build fix 2010-07-06 10:43:06 +00:00
DebugSerializer.cpp Load map descriptions from their XML file. 2010-08-04 21:15:41 +00:00
DebugSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
HashSerializer.h Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
IDeserializer.cpp Serialize JS strings as UTF-16(ish), to avoid the cost of UTF-8 conversion. 2010-05-25 18:07:41 +00:00
IDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
ISerializer.cpp Convert serialization code to use less virtuals and allow more inlining. 2010-05-25 19:01:30 +00:00
ISerializer.h Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr. 2010-07-29 15:55:41 +00:00
SerializedScriptTypes.h # Rewrite of the game's simulation system 2010-01-09 19:20:14 +00:00
StdDeserializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdDeserializer.h Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.cpp Add STL-compatible pool allocator. 2010-05-25 19:24:14 +00:00
StdSerializer.h Use more precision in debug serialization, to help debugging of OOS errors 2010-07-04 17:03:45 +00:00