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forked from 0ad/0ad
0ad/source/lib/sysdep
janwas 15d9278af6 tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed.
wdbg_sym: make sure symbol info is initialized even if *resolve() fails;
also fix warnings
renderer: make sure texture array is initialized

This was SVN commit r3049.
2005-10-29 22:29:55 +00:00
..
unix debug_putws was causing trouble on linux when mixing char and wchar_t writes to file. accordingly, have debug_wprintf do wchar->utf8 conversion (done there instead of in debug_putws because it's needed for the filtering logic as well) and call its char* equivalent and remove debug_putws. 2005-10-24 03:20:54 +00:00
win tex, mem: fix refcnt issue that is the possible cause of bug#70! huge thanks to philip, who localized the problem to tex_wrap/memory not getting freed. 2005-10-29 22:29:55 +00:00
cpu.h Stab at fixing the VertexArray compile error on VC++. 2005-10-03 03:41:42 +00:00
dir_watch.h 1) removed scaffolding from file 2004-12-09 23:12:02 +00:00
gfx.h sysdep: add restrict keyword (placebo if not supported) 2005-10-12 04:22:44 +00:00
ia32.asm sdl: remove complicated mouse button check/workaround; that's now done in Interact.cpp (which makes the assumptions being tested) 2005-10-24 00:06:08 +00:00
ia32.cpp allocators: add include guard and posix.h (needed for PROT_*) 2005-10-29 02:32:36 +00:00
ia32.h allocators: add include guard and posix.h (needed for PROT_*) 2005-10-29 02:32:36 +00:00
os.h stomped various lint warnings: 2005-01-23 17:45:25 +00:00
snd.h add include guards; reflect lockfree.h rename 2005-04-27 16:16:52 +00:00
sysdep.cpp cinput, ogl_shader, h_mgr, vfs: stomp on warnings 2005-10-19 20:26:53 +00:00
sysdep.h allocators: add include guard and posix.h (needed for PROT_*) 2005-10-29 02:32:36 +00:00