1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/entities
2006-02-26 22:10:01 +00:00
..
formations formation test1 2006-02-22 07:25:30 +00:00
gaia AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
other new demetrius entity to test animations 2006-01-22 06:39:55 +00:00
structures Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret. 2006-01-23 03:20:28 +00:00
units Vercingetorix, our first Celtic hero (minus his horse) 2006-02-21 10:56:02 +00:00
foundation_1x1.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
foundation_2x2.xml Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
foundation_3x3.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
foundation_4x4.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
foundation_5x5.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_corpse.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_full.xml Entities default to run speed = 0 2006-01-08 08:23:59 +00:00
template_entity_quasi.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
template_entity_script.js Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
template_entity.xml Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
template_foundation.xml Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
template_gaia_flora_bush_berry.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora_bush.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_carob.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_oak.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_pine.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar_lombardy.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree_poplar.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_flora_tree.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
template_gaia_flora.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_mineral.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo_rock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia_geo.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_gaia.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_civic_civil_centre.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_civic_house.xml Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
template_structure_civic_temple.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_civic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_defense_scout_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_gate.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall_tower.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_defense_wall.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_farmstead.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_market.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic_mill.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_economic.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_gaia_settlement.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_barracks.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_dock.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military_fortress.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_military.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_resource_corral.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource_field.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure_resource.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_structure_special.xml Added foundations for all the building types. 2006-02-26 22:10:01 +00:00
template_structure.xml Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
template_unit_cavalry_melee_spearman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_cavalry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_cavalry_ranged.xml fixes 2006-01-22 11:08:27 +00:00
template_unit_cavalry.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_breed.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_herd.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_skittish.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_hunt.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_aggressive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_defensive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_passive.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild_violent.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna_wild.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_fauna.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_hero.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_melee_spearman.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
template_unit_infantry_melee_swordsman.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_melee.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry_ranged_archer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_javelinist.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged_slinger.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_infantry_ranged.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_infantry.xml Construction JavaScript and XML changes, at least for houses (still need to convert the other building types over). 2006-02-26 09:56:47 +00:00
template_unit_mechanical_ship_bireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_merchant.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_quinquereme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship_trireme.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_ship.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_ballista.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege_onager.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical_siege_ram.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_mechanical_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_mechanical.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_cavalry.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_super_infantry.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super_siege.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_super.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit_support_female_citizen.xml Added time parameter on infidelity aura (currently sheep convert instantly but female citizens take 10 seconds). 2005-12-18 07:30:11 +00:00
template_unit_support_healer.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support_trader.xml Added the new entities. 2005-12-15 22:58:31 +00:00
template_unit_support.xml AI stance properties and extended animal templates. 2006-01-22 05:28:41 +00:00
template_unit.xml Various fixes to notifications and orders 2006-02-13 03:28:36 +00:00