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forked from 0ad/0ad
0ad/source/renderer
pyrolink 3408b078b7 #Unit formations and rank textures
-Added functionality for "casting" and creating net messages (without
JS)
-Rank textures-specified in XML
-Formations-currently don't attack correctly (i.e. travel like mobs) and
don't switch to their movement formations when tasked to go somewhere
(the pathfinder doesn't give any heads up about destination reached, so
there's no way to change back to the original).  Also, base switching is
untested so no garuntees for next and prior formation things.

This was SVN commit r3710.
2006-03-31 03:30:34 +00:00
..
AlphaMapCalculator.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
AlphaMapCalculator.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
BlendShapes.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
FixedFunctionModelRenderer.cpp * Fix: Silly operator precedence problem 2006-03-26 22:18:35 +00:00
FixedFunctionModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
HWLightingModelRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
HWLightingModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
InstancingModelRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
InstancingModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ModelRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ModelRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ModelVertexRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
PatchRData.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
PatchRData.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
PlayerRenderer.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
PlayerRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
Renderer.cpp Potentially really fix that renderpath related crash. 2006-03-31 02:19:11 +00:00
Renderer.h #Code cleanups related to renderer 2006-03-26 17:46:18 +00:00
RenderModifiers.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderModifiers.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderPathVertexShader.cpp #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
RenderPathVertexShader.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
ShadowMap.cpp #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
ShadowMap.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
TerrainRenderer.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
TerrainRenderer.h - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
TransparencyRenderer.cpp #More accurate bounds calculations to improve shadow resolution 2006-03-26 21:58:48 +00:00
TransparencyRenderer.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
VertexArray.cpp renderer: load/unload water textures (similar to alpha maps); do that in delay load and avoid leaking them. 2005-10-12 04:16:41 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
VertexBuffer.h minor warning fixes: struct vs. class forward decl; size_t vs uint 2006-01-29 18:38:40 +00:00
VertexBufferManager.cpp Linux compat changes, fix for (really old) bug in VertexBufferManager shutdown, GUI header reorganization for gcc 4.0 2006-01-29 18:23:47 +00:00
VertexBufferManager.h Explicitly call VertexBufferManager cleanup code, since we can't rely on 2005-10-04 20:54:47 +00:00
WaterManager.cpp Advance water in sync with simulation and unit animations (so it stops when the game is paused). 2006-01-21 23:27:42 +00:00
WaterManager.h Texture converter, DevIL: ABGR DDS support. 2006-03-14 21:29:19 +00:00