Matei
0a6c4ae103
- Added "Screenshot Mode" checkbox on game setup screen, which will set units to Hold stance by default (normally, they'll be in aggress). - Made the "Fog of War" checkbox actually work. - Fixed a bug where repairing a building could cause you to reach negative resources. - Increased ranged unit LOS so they can pursue things that go out of attack range. - Made visibility permanent for Settlements. - Removed a stray "s" in template_unit_cavalry_melee.xml. This was SVN commit r4526.
55 lines
941 B
XML
55 lines
941 B
XML
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
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<Entity
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Parent="template_unit_cavalry"
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>
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<Traits>
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<Id>
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<Generic>Melee Cavalry</Generic>
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<Classes>Melee</Classes>
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</Id>
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<Auras>
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<Trample>
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<Radius>10</Radius>
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<Speed>1000</Speed>
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<Duration>3</Duration>
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<Damage>20.0</Damage>
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<Crush>0.0</Crush>
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<Hack>0.5</Hack>
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<Pierce>0.5</Pierce>
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<r>1.0</r>
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<g>0.1</g>
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<b>0.2</b>
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<a>0.5</a>
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</Trample>
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</Auras>
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</Traits>
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<Actions>
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<Attack>
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<Melee>
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<Damage>10.0</Damage>
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<Crush>0.0</Crush>
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<Hack>0.5</Hack>
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<Pierce>0.5</Pierce>
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<Range>2.0</Range>
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<Speed>1500</Speed>
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</Melee>
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<Charge>
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<Damage>20.0</Damage>
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<Crush>0.0</Crush>
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<Hack>0.5</Hack>
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<Pierce>0.5</Pierce>
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<Range>2.0</Range>
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<Speed>1500</Speed>
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</Charge>
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</Attack>
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</Actions>
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</Entity> |