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0ad/binaries/data/mods/official/entities/template_unit_cavalry_melee.xml
Matei 0a6c4ae103 # Bug fixes and more game setup options.
- Added "Screenshot Mode" checkbox on game setup screen, which will set
units to Hold stance by default (normally, they'll be in aggress).
- Made the "Fog of War" checkbox actually work.
- Fixed a bug where repairing a building could cause you to reach
negative resources.
- Increased ranged unit LOS so they can pursue things that go out of
attack range.
- Made visibility permanent for Settlements.
- Removed a stray "s" in template_unit_cavalry_melee.xml.

This was SVN commit r4526.
2006-10-08 17:34:46 +00:00

55 lines
941 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry"
>
<Traits>
<Id>
<Generic>Melee Cavalry</Generic>
<Classes>Melee</Classes>
</Id>
<Auras>
<Trample>
<Radius>10</Radius>
<Speed>1000</Speed>
<Duration>3</Duration>
<Damage>20.0</Damage>
<Crush>0.0</Crush>
<Hack>0.5</Hack>
<Pierce>0.5</Pierce>
<r>1.0</r>
<g>0.1</g>
<b>0.2</b>
<a>0.5</a>
</Trample>
</Auras>
</Traits>
<Actions>
<Attack>
<Melee>
<Damage>10.0</Damage>
<Crush>0.0</Crush>
<Hack>0.5</Hack>
<Pierce>0.5</Pierce>
<Range>2.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Damage>20.0</Damage>
<Crush>0.0</Crush>
<Hack>0.5</Hack>
<Pierce>0.5</Pierce>
<Range>2.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
</Actions>
</Entity>