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0ad/source/dcdt/se/sr_sphere.h

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1.1 KiB
C++

# ifndef SR_SPHERE_H
# define SR_SPHERE_H
/** \file sr_sphere.h
* a sphere
*/
# include "sr_vec.h"
class SrBox;
/*! \class SrSphere sr_sphere.h
\brief a sphere
SrSphere represents a sphere based on its center and radius.
By default, the sphere has center (0,0,0) and radius 1*/
class SrSphere
{ public :
SrPnt center;
float radius;
static const char* class_name; //!< constain the static string "Sphere"
public :
/*! Constructs as a sphere centered at (0,0,0) with radius 1 */
SrSphere ();
/*! Copy constructor */
SrSphere ( const SrSphere& s );
/* Returns the bounding box of all vertices used. The returned box can be empty. */
void get_bounding_box ( SrBox &b ) const;
/*! Outputs in format: "center radius". */
friend SrOutput& operator<< ( SrOutput& o, const SrSphere& sph );
/*! Input from format: "center radius". */
friend SrInput& operator>> ( SrInput& in, SrSphere& sph );
};
//================================ End of File =================================================
# endif // SR_SCENE_SPHERE_H