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0ad/source/scripting/ScriptCustomTypes.h

34 lines
1.0 KiB
C++

#include "scripting/ScriptableObject.h"
#ifndef _SCRIPTCUSTOMTYPES_H_
#define _SCRIPTCUSTOMTYPES_H_
// Custom object types
// Whilst Point2d is fully coded, it is never registered so is not available in script
// This is mostly as a demonstration of what you need to code to add a new type
// VECTOR2D
extern JSClass Point2dClass;
extern JSPropertySpec Point2dProperties[];
JSBool Point2d_Constructor(JSContext *cx, JSObject *obj, uintN argc, jsval *argv, jsval *rval);
// Colour
struct SColour : public CJSObject<SColour>
{
public:
float r, g, b, a; /* 0...1 */
SColour() { SColourInit( 0.0f, 0.0f, 0.0f, 0.0f ); }
SColour( float r, float g, float b ) { SColourInit( r, g, b, 1.0f ); }
SColour( float r, float g, float b, float a ) { SColourInit( r, g, b, a ); }
void SColourInit( float r, float g, float b, float a );
SColour &operator = (const SColour &o);
jsval ToString( JSContext* cx, uintN argc, jsval* argv );
static void ScriptingInit();
static JSBool Construct( JSContext* cx, JSObject* obj, uint argc, jsval* argv, jsval* rval );
};
#endif