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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/template_entity_full.xml
pyrolink 39e89c406e #Fixes to flank penalty, notifications, sectors, terrain conformance. Added speed bonus based on terrain slope.
-added NOTIFY_ORDER_CHANGE, which is used for flank penalty instead of
idle.
-entity speed is now actions.move.speed_curr for the current speed, but
the original speed is still actions.move.speed.  Changes take place in
entityEventMovemen.

This was SVN commit r3840.
2006-05-04 04:14:48 +00:00

27 lines
786 B
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_entity"
>
<Traits>
<!-- Temporary creation properties until cost/time for each unit is locked down. -->
<Creation>
<Time>5</Time>
<Resource>
<Food>2</Food>
<Wood>1</Wood>
<Stone>3</Stone>
</Resource>
</Creation>
</Traits>
<Script File="entities/template_entity_script.js" />
<Event On="Generic" Function="entityEventGeneric" />
<Event On="TargetChanged" Function="entityEventTargetChanged" />
<Event On="Notification" Function="entityEventNotification" />
<Event On="Formation" Function="entityEventFormation" />
<Event On="Idle" Function="entityEventIdle" />
<Event On="Movement" Function="entityEventMovement" />
</Entity>