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forked from 0ad/0ad
0ad/source
2005-04-20 20:18:20 +00:00
..
graphics Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
gui fix warning (cast size() to int) 2005-04-19 17:02:57 +00:00
i18n add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
lib Moved icon, so that compilation doesn't depend on anything in 'binaries' 2005-04-20 20:18:20 +00:00
maths Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
ps Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
renderer Fixed prop player-colouring. Allowed per-object colours. (Coming soon: data to demonstrate it.) 2005-04-07 04:29:07 +00:00
scripting Gathering and unit training (engine-side); also other minor improvements 2005-04-15 04:23:33 +00:00
simulation Fixed warnings and bug. Updated binaries. 2005-04-15 22:40:15 +00:00
sound add pitch shift capability to snd.cpp and JS binding 2005-03-09 16:17:26 +00:00
tests Made ScEd output entities into an XML file. 2005-01-12 14:31:47 +00:00
tools Wondering whether automated builds work again... 2005-04-20 19:54:29 +00:00
main.cpp label each system_info field (because even I was getting confused :P). nicer network host/IP detect code 2005-04-19 17:04:12 +00:00
ProgrammingSchedule.xls marked a few of my completed tasks as such 2005-02-26 15:38:41 +00:00