1
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forked from 0ad/0ad
0ad/source/ps/Player.h

66 lines
1.4 KiB
C++
Executable File

#ifndef _Player_H
#define _Player_H
#include "CStr.h"
#include "scripting/SynchedJSObject.h"
#include "scripting/ScriptableObject.h"
#include "scripting/ScriptCustomTypes.h"
#include "EntityHandles.h"
class CNetMessage;
typedef SColour SPlayerColour;
class CPlayer : public CSynchedJSObject<CPlayer>
{
public:
typedef void (UpdateCallback)(CStrW name, CStrW value, CPlayer *player, void *userdata);
private:
CStrW m_Name;
PS_uint m_PlayerID;
SPlayerColour m_Colour;
UpdateCallback *m_UpdateCB;
void *m_UpdateCBData;
virtual void Update(CStrW name, ISynchedJSProperty *prop);
public:
CPlayer( uint playerID );
bool ValidateCommand(CNetMessage *pMsg);
inline PS_uint GetPlayerID() const
{ return m_PlayerID; }
inline const CStrW &GetName() const
{ return m_Name; }
inline void SetName(const CStrW &name)
{ m_Name = name; }
inline const SPlayerColour &GetColour() const
{ return m_Colour; }
inline void SetColour(const SPlayerColour &colour)
{ m_Colour = colour; }
inline void SetUpdateCallback(UpdateCallback *cb, void *userdata)
{
m_UpdateCB=cb;
m_UpdateCBData=userdata;
}
void SetValue(CStrW name, CStrW value);
// Caller frees...
std::vector<HEntity>* GetControlledEntities();
// Scripting functions
jsval ToString( JSContext* context, uintN argc, jsval* argv );
jsval GetControlledEntities_JS();
static void ScriptingInit();
};
#endif