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forked from 0ad/0ad
0ad/source/ps/GameSetup/GameSetup.h
2010-10-21 23:44:54 +00:00

59 lines
1.7 KiB
C++

/* Copyright (C) 2010 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_GAMESETUP
#define INCLUDED_GAMESETUP
//
// GUI integration
//
// display progress / description in loading screen
extern void GUI_DisplayLoadProgress(int percent, const wchar_t* pending_task);
extern void Render();
/**
* initialize global modules that are be needed before Init.
* must be called from the very beginning of main.
**/
extern void EarlyInit();
enum InitFlags
{
// avoid setting a video mode / initializing OpenGL; assume that has
// already been done and everything is ready for rendering.
// needed by map editor because it creates its own window.
INIT_HAVE_VMODE = 1,
// skip initializing the in-game GUI.
// needed by map editor because it uses its own GUI.
INIT_NO_GUI = 2
};
/**
* enable/disable rendering of the GUI (intended mainly for screenshots)
*/
extern void RenderGui(bool RenderingState);
class CmdLineArgs;
extern void Init(const CmdLineArgs& args, int flags);
extern void InitGraphics(const CmdLineArgs& args, int flags);
extern void Shutdown(int flags);
#endif // INCLUDED_GAMESETUP