.. |
tests
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
Camera.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
Camera.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
CinemaTrack.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
CinemaTrack.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ColladaManager.cpp
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Report filename in Collada warning messages.
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2011-05-14 16:43:08 +00:00 |
ColladaManager.h
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Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
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2010-07-29 15:55:41 +00:00 |
Color.cpp
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sync with work:
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2011-12-27 14:12:31 +00:00 |
Color.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Decal.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
Decal.h
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# Initial version of terrain decal textures.
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2011-03-13 19:22:05 +00:00 |
Entity.h
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Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977.
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2011-09-26 21:36:33 +00:00 |
Frustum.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Frustum.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
GameView.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
GameView.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
HFTracer.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
HFTracer.h
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Add some missing consts to arguments.
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2010-07-25 14:10:46 +00:00 |
LightEnv.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
LightEnv.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
LOSTexture.cpp
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Simplify GLSL program files.
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2012-01-29 12:04:39 +00:00 |
LOSTexture.h
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Simplify GLSL program files.
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2012-01-29 12:04:39 +00:00 |
MapGenerator.cpp
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Attempts to fix incorrect destructor order in random map generator. See #1037, #1035.
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2011-11-29 00:14:34 +00:00 |
MapGenerator.h
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Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
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2011-07-24 03:28:18 +00:00 |
MapIO.h
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Implements random map system, fixes #6.
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2011-03-22 01:34:45 +00:00 |
MapReader.cpp
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
MapReader.h
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Add initial serialization test mode.
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2011-10-24 14:31:05 +00:00 |
MapWriter.cpp
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Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
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2011-12-29 01:17:03 +00:00 |
MapWriter.h
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Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
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2010-10-21 19:54:59 +00:00 |
Material.cpp
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
Material.h
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# Add new renderer mode based on GL_ARB_fragment_program.
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2011-03-26 20:17:21 +00:00 |
MaterialManager.cpp
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# Render unit silhouettes when behind buildings.
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2011-03-18 16:57:54 +00:00 |
MaterialManager.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
MeshManager.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MeshManager.h
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
MiniPatch.cpp
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# Handle terrain passability and movement costs in pathfinder.
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2010-05-27 23:31:03 +00:00 |
MiniPatch.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Model.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Model.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ModelAbstract.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ModelAbstract.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ModelDef.cpp
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Fix SSE skinning normalisation (fixes #1136). Add a few more comments.
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2012-01-28 12:17:44 +00:00 |
ModelDef.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ObjectBase.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
ObjectBase.h
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
ObjectEntry.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ObjectEntry.h
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# Initial version of new particle system.
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2011-04-03 19:15:15 +00:00 |
ObjectManager.cpp
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
ObjectManager.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
Overlay.cpp
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
Overlay.h
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Rendering marker lines between buildings and rally points
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2011-12-10 07:07:04 +00:00 |
ParticleEmitter.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleEmitter.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleEmitterType.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleEmitterType.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
ParticleManager.cpp
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Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
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2011-10-30 05:09:31 +00:00 |
ParticleManager.h
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Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988.
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2011-10-30 05:09:31 +00:00 |
Patch.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
Patch.h
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# Add solid black sides to the map, to hide underwater terrain.
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2011-02-03 14:36:54 +00:00 |
RenderableObject.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
SColor.h
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Add GPL header
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2009-04-18 17:00:33 +00:00 |
ShaderManager.cpp
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Simplify GLSL program files.
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2012-01-29 12:04:39 +00:00 |
ShaderManager.h
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# Initial GLSL rendering support
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2012-01-29 01:22:22 +00:00 |
ShaderProgram.cpp
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Be more consistent in using the ARB forms of functions. Fixes #1138, based on patch by Echelon9.
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2012-01-29 12:15:22 +00:00 |
ShaderProgram.h
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Simplify GLSL program files.
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2012-01-29 12:04:39 +00:00 |
ShaderProgramFFP.cpp
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# Initial GLSL rendering support
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2012-01-29 01:22:22 +00:00 |
ShaderTechnique.cpp
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# Initial GLSL rendering support
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2012-01-29 01:22:22 +00:00 |
ShaderTechnique.h
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# Initial GLSL rendering support
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2012-01-29 01:22:22 +00:00 |
SkeletonAnim.h
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
SkeletonAnimDef.cpp
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimDef.h
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huge cleanup and conversion of most string handling (especially paths) to unicode
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2009-11-03 21:46:35 +00:00 |
SkeletonAnimManager.cpp
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refactor path interface:
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2011-03-23 13:36:20 +00:00 |
SkeletonAnimManager.h
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replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
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2011-02-19 21:24:39 +00:00 |
Sprite.cpp
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Sprite.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
Terrain.cpp
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
Terrain.h
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Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
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2012-01-12 12:51:10 +00:00 |
TerrainProperties.cpp
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainProperties.h
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainTextureEntry.cpp
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainTextureEntry.h
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# Support separate rotation and scaling for each terrain texture
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2012-01-22 18:20:33 +00:00 |
TerrainTextureManager.cpp
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refactor file interface. requires workspace update
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2011-05-25 10:39:13 +00:00 |
TerrainTextureManager.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TerritoryBoundary.cpp
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
TerritoryBoundary.h
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Implemented nested territory boundaries. Fixes #918.
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2012-01-18 21:22:58 +00:00 |
TerritoryTexture.cpp
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Experiment a little with OpenGL ES
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2012-01-15 23:15:31 +00:00 |
TerritoryTexture.h
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# Initial support for territories
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2011-07-20 19:48:06 +00:00 |
TextRenderer.cpp
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Fix build
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2012-01-29 20:16:47 +00:00 |
TextRenderer.h
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Fix build
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2012-01-29 20:16:47 +00:00 |
Texture.h
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# Add new texture loading system with automatic compression.
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2010-09-10 21:02:10 +00:00 |
TextureConverter.cpp
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Add initial code annotations for the new profiling tool
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2011-11-04 01:35:50 +00:00 |
TextureConverter.h
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
TextureManager.cpp
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Add initial code annotations for the new profiling tool
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2011-11-04 01:35:50 +00:00 |
TextureManager.h
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# New territory border rendering.
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2011-07-30 00:56:45 +00:00 |
Unit.cpp
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
Unit.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
UnitAnimation.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
UnitAnimation.h
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Fix entity ID association with animations. Fixes #790.
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2011-04-20 00:04:05 +00:00 |
UnitManager.cpp
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Better selection boxes. Closes #914, #295, #810.
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2011-11-25 06:36:13 +00:00 |
UnitManager.h
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Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
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2011-04-02 12:51:42 +00:00 |