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forked from 0ad/0ad
0ad/binaries/data/mods/official
pyrolink 684dbbe9ba #Preliminary end game conditions; cinematic and trigger fixes
Cinematic editor is less clumsy.  Forward and backward buttons now move
the camera to the next and previous nodes.

This was SVN commit r5000.
2007-04-27 03:05:26 +00:00
..
art #Grass for the Temperate biome. 2007-04-24 15:37:45 +00:00
audio added footstep sfx on grass,gravel,sand,wood,rock with l/r group xml group files 2007-01-25 05:20:15 +00:00
entities This was SVN commit r4983. 2007-04-22 03:45:49 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
gui #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps Made the default map be latium_generated, for tutorial. 2007-04-24 15:02:51 +00:00
scripts #Preliminary end game conditions; cinematic and trigger fixes 2007-04-27 03:05:26 +00:00
shaders - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees. 2006-10-17 22:34:11 +00:00
technologies This was SVN commit r4981. 2007-04-22 03:33:37 +00:00
temp This was SVN commit r4414. 2006-09-28 00:46:37 +00:00