1
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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/structures
Acumen 268584d177 Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be).
This is mostly to commit the new icon sheets so Jason can commit changes
directly if he prefers, and because I'm about to get back onto fixing
the command lists (not necessarily ones that actually do things when you
click them, but at least get them updating properly on the screen for
Matei), and want to commit a semi-usable update before I potentially
break it all again.

This was SVN commit r3571.
2006-02-27 23:37:43 +00:00
..
cart_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
cart_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
cart_wall.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
celt_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
celt_dock.xml Doh, one more fix for some history and naming updates for the celtic dock 2005-12-22 05:55:59 +00:00
celt_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_fortress_b.xml few more tweaks to entities 2005-12-22 05:52:36 +00:00
celt_fortress_g.xml few more tweaks to entities 2005-12-22 05:52:36 +00:00
celt_fortress.xml to entities that I'm adding to fix errors 2006-01-23 02:34:38 +00:00
celt_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_mill.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
celt_sb1.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
celt_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
celt_wall_tower.xml Fixed someone else's "fix"... The Celts don't get a wall tower, they get a wall turret, which is not the Scout Tower, which someone made it into. :) Sooooooo, I changed the actor in the entity back from the scout_tower to the wall_turret. 2006-01-23 03:20:28 +00:00
celt_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
hele_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_mill.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
hele_sb1.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
hele_sb2.xml - Fixed the issue that was causing crashes when you tried to place one of them. They had 2 problems: first the template_structure_special whose parent was itself, as Phillip pointed out, but second also incorrect actor names. I also made the Carthaginian wall refer to the right parent template. 2005-12-17 09:28:26 +00:00
hele_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
hele_wall_tower.xml Fixed the entity pointing to incorrect actor 2006-01-02 09:09:36 +00:00
hele_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
iber_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_house.xml Moved Run up to affect other units. Also added an Iberian house, which for some reason went AWOL during the entity revision. 2006-01-18 03:31:21 +00:00
iber_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_wall_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
iber_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
pers_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_sb1.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
pers_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_wall_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
pers_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_barracks.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_civil_centre.xml Initial commit of GUI changes. You're not liable to see much difference (in fact, there's probably less functionality than there used to be). 2006-02-27 23:37:43 +00:00
rome_dock.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_farmstead.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_fortress.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_house.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_market.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_mill.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_sb1.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
rome_sb2.xml New entities and associated changes to scripts. 2005-12-15 21:55:18 +00:00
rome_scout_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_temple.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_wall_gate.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_wall_tower.xml Added the new entities. 2005-12-15 22:58:31 +00:00
rome_wall.xml Added the new entities. 2005-12-15 22:58:31 +00:00