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forked from 0ad/0ad
0ad/binaries/data/mods/official
2004-12-19 10:53:40 +00:00
..
art Added lit version of the main-menu backdrop, so we can split that up for the individual menu button overlays. 2004-12-19 00:05:10 +00:00
audio Placing contents of system and art packs in version control 2004-11-25 20:00:26 +00:00
entities Big GUI update to kinda-sorta-maybe put lots of previously individual GUI art into cellular sheets. Still needs some work. 2004-12-18 02:42:22 +00:00
fonts Oops, forgot to commit some new fonts. :) 2004-12-16 23:29:31 +00:00
gui Made loading screen appear, now that Simon's fix has enabled the scheduler before the session. This one is just static ... We'd need to break loadSession() up into fragments and call each in turn in order to have a loading bar, as far as I can tell. (Also, any way to disable the cursor&input from JS?) 2004-12-19 10:53:40 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps/scenarios (Trying again, as it timed out last time I tried this.) Added various entity attributes, and struggled to get them to appear in GUI (seem to be issues with numeric interpretation and icons sometimes don't appear), but it's a start. Also made start on training 2004-12-04 21:38:52 +00:00