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forked from 0ad/0ad
0ad/source/lib/sysdep/os/win/wutil.h
janwas 2374caac3e major refactor of file/io and alignment code. requires update-workspaces
. completely rewrite waio - use IOCP, add several hardcore
optimizations. now outperforms the
  AS SSD and ATTO benchmarks when writing
. refactor file interface - use LIO_READ instead of 'r', allow access to
file descriptor.
. completely rewrite the IO wrapper. now much more simple, less CPU
overhead, adds
  support for pre-issue/post-completion hooks and preallocation.
  io::Run defaults to simple synchronous IO; use io::Parameters to get
asynchronous.
. add alignment.h with constants and Align() function template (more
efficient than
  round_up for compile-time constants)
. add UniqueRange - similar to C++0x unique_ptr (emulated for C++03),
plus a
  built-in size. avoids expensive thread-safe reference counting in
shared_ptr.

cleanup:
- move fat_time functions into archive_zip
- remove no longer needed io_align and block_cache
- reduce dependencies in sysdep/compiler (move parts to
code_annotation.h)
- move IOCP into separate file (reused by waio)

This was SVN commit r9350.
2011-04-29 19:10:34 +00:00

214 lines
5.6 KiB
C++

/* Copyright (c) 2010 Wildfire Games
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* various Windows-specific utilities
*/
#ifndef INCLUDED_WUTIL
#define INCLUDED_WUTIL
#include "lib/os_path.h"
#include "lib/sysdep/os/win/win.h"
template<typename H>
bool wutil_IsValidHandle(H h)
{
return h != 0 && h != INVALID_HANDLE_VALUE;
}
//-----------------------------------------------------------------------------
// dynamic linking
// define a function pointer (optionally prepend 'static')
#define WUTIL_FUNC(varName, ret, params)\
ret (WINAPI* varName) params
// rationale:
// - splitting up WUTIL_FUNC and WUTIL_IMPORT is a bit verbose in
// the common case of a local function pointer definition,
// but allows one-time initialization of static variables.
// - differentiating between procName and varName allows searching
// for the actual definition of the function pointer in the code.
// - a cast would require passing in ret/params.
// - writing a type-punned pointer breaks strict-aliasing rules.
#define WUTIL_IMPORT(hModule, procName, varName)\
STMT(\
const FARPROC f = GetProcAddress(hModule, #procName);\
memcpy(&varName, &f, sizeof(FARPROC));\
)
// note: Kernel32 is guaranteed to be loaded, so we don't
// need to LoadLibrary and FreeLibrary.
#define WUTIL_IMPORT_KERNEL32(procName, varName)\
WUTIL_IMPORT(GetModuleHandleW(L"kernel32.dll"), procName, varName)
//-----------------------------------------------------------------------------
// safe allocator
extern void* wutil_Allocate(size_t size);
extern void wutil_Free(void* p);
//-----------------------------------------------------------------------------
// locks
// critical sections used by win-specific code
enum WinLockId
{
WDBG_SYM_CS, // protects (non-reentrant) dbghelp.dll
WDIR_WATCH_CS,
NUM_CS
};
extern void wutil_Lock(WinLockId id);
extern void wutil_Unlock(WinLockId id);
// used in a desperate attempt to avoid deadlock in wseh.
extern bool wutil_IsLocked(WinLockId id);
class WinScopedLock
{
public:
WinScopedLock(WinLockId id)
: m_id(id)
{
wutil_Lock(m_id);
}
~WinScopedLock()
{
wutil_Unlock(m_id);
}
private:
WinLockId m_id;
};
//-----------------------------------------------------------------------------
// errors
/**
* some WinAPI functions SetLastError(0) on success, which is bad because
* it can hide previous errors. this class takes care of restoring the
* previous value.
**/
class WinScopedPreserveLastError
{
public:
WinScopedPreserveLastError()
: m_lastError(GetLastError())
{
SetLastError(0);
}
~WinScopedPreserveLastError()
{
if(m_lastError != 0 && GetLastError() == 0)
SetLastError(m_lastError);
}
private:
DWORD m_lastError;
};
/**
* @return the LibError equivalent of GetLastError(), or ERR::FAIL if
* there's no equivalent.
* you should SetLastError(0) before calling whatever will set ret
* to make sure we do not report any stale errors.
*
* @param warn_if_failed if set, raises an error dialog that reports
* the LibError.
**/
LibError LibError_from_GLE(bool warn_if_failed = true);
#define WARN_WIN32_ERR (void)LibError_from_GLE(true)
/**
* @return INFO::OK if ret != FALSE, else LibError_from_GLE().
**/
extern LibError LibError_from_win32(DWORD ret, bool warn_if_failed = true);
//-----------------------------------------------------------------------------
// command line
extern int wutil_argc();
extern wchar_t** wutil_argv();
extern bool wutil_HasCommandLineArgument(const wchar_t* arg);
//-----------------------------------------------------------------------------
// directories
extern const OsPath& wutil_SystemPath();
extern const OsPath& wutil_ExecutablePath();
extern const OsPath& wutil_AppdataPath();
//-----------------------------------------------------------------------------
// Wow64
extern bool wutil_IsWow64();
class WinScopedDisableWow64Redirection
{
public:
WinScopedDisableWow64Redirection();
~WinScopedDisableWow64Redirection();
private:
void* m_wasRedirectionEnabled;
};
//-----------------------------------------------------------------------------
LIB_API LibError wutil_SetPrivilege(const wchar_t* privilege, bool enable);
/**
* @return module handle of lib code (that of the main EXE if
* linked statically, otherwise the DLL).
* this is necessary for the error dialog.
**/
extern HMODULE wutil_LibModuleHandle();
/**
* @return handle to the first window owned by the current process, or
* 0 if none exist (e.g. it hasn't yet created one).
*
* enumerates all top-level windows and stops if PID matches.
* once this function returns a non-NULL handle, it will always
* return that cached value.
**/
extern HWND wutil_AppWindow();
#endif // #ifndef INCLUDED_WUTIL