1
0
forked from 0ad/0ad
0ad/source/maths
NoMonkey 0b903415dd Player models now render shadows.
Viewing rectangle now moves with the camera on the mini-map and shows
it's FOV correctly.  Currently it is a little out of place and possibly
out of scale as well.

This was SVN commit r1872.
2005-01-30 06:27:07 +00:00
..
scripting s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Bound.cpp Neatened some debug messages. Changed main.cpp so ScEd can use it. Fixed minor inconsistencies and warnings. 2005-01-11 16:58:16 +00:00
Bound.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
MathUtil.cpp newline stomper and fixed warnings 2004-06-11 02:14:18 +00:00
MathUtil.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Matrix3D.cpp Optimised a couple of functions to save ~1.5 secs when loading ScEd 2005-01-10 22:05:38 +00:00
Matrix3D.h ran everything though mark's newline stomper. 2004-05-30 00:46:58 +00:00
Plane.cpp Player models now render shadows. 2005-01-30 06:27:07 +00:00
Plane.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00
Quaternion.cpp Minor additional functionality. 2004-10-06 18:45:59 +00:00
Quaternion.h Minor additional functionality. 2004-10-06 18:45:59 +00:00
Vector3D.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Vector3D.h Linux/GCC Compat(tm) 2004-11-07 21:30:47 +00:00
Vector4D.h Moved from terrain directory. 2004-05-29 20:53:40 +00:00