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forked from 0ad/0ad
0ad/binaries/data/mods/official
2007-01-18 06:20:54 +00:00
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art This was SVN commit r4782. 2007-01-18 06:20:54 +00:00
audio added mining sounds from kit challis/ browncoat and mining.xml, updated building/ambient with new file paths 2007-01-07 07:04:26 +00:00
entities Put the Armor Points in the correct spot. 2007-01-17 01:27:08 +00:00
fonts * Increased Optimus font to 14b. 2006-03-10 21:23:39 +00:00
formations XML / JavaScript changes for new case-aware XMB format. Mostly deals with changing things like structciv to structCiv and subtype to subType, and ensuring parent is specified with Parent on all entities. 2006-08-01 03:29:10 +00:00
gui Added a hotkey to toggle rendering of territory outlines. (Currently "T"). 2006-12-05 02:08:52 +00:00
language Test data 2004-09-17 19:01:24 +00:00
maps #Cinematic improvements; trigger features 2007-01-16 23:22:25 +00:00
scripts #Cinematic improvements; trigger features 2007-01-16 23:22:25 +00:00
shaders - Fixed some bugs with Aleppo pine, GUI messages and projectiles hitting quasientities like rocks and trees. 2006-10-17 22:34:11 +00:00
technologies Renamed ore to metal in techs. 2006-10-26 22:00:03 +00:00
temp This was SVN commit r4414. 2006-09-28 00:46:37 +00:00