..
tests
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
Camera.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Camera.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
CinemaTrack.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
CinemaTrack.h
Add GPL header
2009-04-18 17:00:33 +00:00
ColladaManager.cpp
Report filename in Collada warning messages.
2011-05-14 16:43:08 +00:00
ColladaManager.h
Fix #423 (Switch from CppDoc to Doxygen), based on patch from anr.
2010-07-29 15:55:41 +00:00
Color.cpp
sync with work:
2011-12-27 14:12:31 +00:00
Color.h
Simplify the overly-complex CppDoc-breaking file headers
2009-04-18 17:51:05 +00:00
Decal.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Decal.h
# Initial version of terrain decal textures.
2011-03-13 19:22:05 +00:00
Entity.h
Attempts to fix random map OOS errors by avoiding parsing data to floats (uses CFixedVector3D instead). See #977 .
2011-09-26 21:36:33 +00:00
Frustum.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
Frustum.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
GameView.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
GameView.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
HFTracer.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
HFTracer.h
Add some missing consts to arguments.
2010-07-25 14:10:46 +00:00
LightEnv.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LightEnv.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
LOSTexture.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
LOSTexture.h
Move Atlas map settings from JS to C++.
2011-05-29 15:02:02 +00:00
MapGenerator.cpp
Attempts to fix incorrect destructor order in random map generator. See #1037 , #1035 .
2011-11-29 00:14:34 +00:00
MapGenerator.h
Adds GetCivData to map generator API (to replace the hardcoded starting entities in rmgen).
2011-07-24 03:28:18 +00:00
MapIO.h
Implements random map system, fixes #6 .
2011-03-22 01:34:45 +00:00
MapReader.cpp
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
MapReader.h
Add initial serialization test mode.
2011-10-24 14:31:05 +00:00
MapWriter.cpp
Fix #1064 (use ++it instead of it++ for consistency), based on patch by Echelon9
2011-12-29 01:17:03 +00:00
MapWriter.h
Use JSFastNative API in more places, for improved compatibility with future SpiderMonkey versions.
2010-10-21 19:54:59 +00:00
Material.cpp
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
Material.h
# Add new renderer mode based on GL_ARB_fragment_program.
2011-03-26 20:17:21 +00:00
MaterialManager.cpp
# Render unit silhouettes when behind buildings.
2011-03-18 16:57:54 +00:00
MaterialManager.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
MeshManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
MeshManager.h
refactor path interface:
2011-03-23 13:36:20 +00:00
MiniPatch.cpp
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
MiniPatch.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Model.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
Model.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ModelAbstract.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ModelAbstract.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ModelDef.cpp
Optimise vertex skinning code with SSE, based on patch by gruby.
2011-11-09 23:11:28 +00:00
ModelDef.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ObjectBase.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
ObjectBase.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectEntry.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ObjectEntry.h
# Initial version of new particle system.
2011-04-03 19:15:15 +00:00
ObjectManager.cpp
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
ObjectManager.h
cleanup (requires update-workspaces)
2011-05-03 12:38:42 +00:00
Overlay.cpp
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
Overlay.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ParticleEmitter.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ParticleEmitter.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ParticleEmitterType.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ParticleEmitterType.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
ParticleManager.cpp
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
2011-10-30 05:09:31 +00:00
ParticleManager.h
Fixes crash in Atlas camera handlers, focus loss causes a scroll action, and seg fault if game not initialized. Fixes #988 .
2011-10-30 05:09:31 +00:00
Patch.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
Patch.h
# Add solid black sides to the map, to hide underwater terrain.
2011-02-03 14:36:54 +00:00
RenderableObject.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
SColor.h
Add GPL header
2009-04-18 17:00:33 +00:00
ShaderManager.cpp
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ShaderManager.h
Fix non-PCH build
2011-05-04 01:17:09 +00:00
ShaderProgram.cpp
Render territory borders in non-shader render path.
2011-08-27 14:31:24 +00:00
ShaderProgram.h
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ShaderProgramFFP.cpp
Rendering marker lines between buildings and rally points
2011-12-10 07:07:04 +00:00
ShaderTechnique.cpp
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
ShaderTechnique.h
Graphics optimisations and features from eihrul.
2011-07-12 23:48:05 +00:00
SkeletonAnim.h
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
SkeletonAnimDef.cpp
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimDef.h
huge cleanup and conversion of most string handling (especially paths) to unicode
2009-11-03 21:46:35 +00:00
SkeletonAnimManager.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
SkeletonAnimManager.h
replace set/map with boost::unordered_* to reduce the number of expensive filesystem::basic_path::operator< calls based on a patch by ortalo (thanks!)
2011-02-19 21:24:39 +00:00
Sprite.cpp
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Sprite.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
Terrain.cpp
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
Terrain.h
Rename CELL_SIZE to TERRAIN_TILE_SIZE, to free up the term "cell" for other concepts.
2012-01-12 12:51:10 +00:00
TerrainProperties.cpp
refactor path interface:
2011-03-23 13:36:20 +00:00
TerrainProperties.h
# Handle terrain passability and movement costs in pathfinder.
2010-05-27 23:31:03 +00:00
TerrainTextureEntry.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
TerrainTextureEntry.h
Be more robust to broken terrain property files.
2011-02-05 13:13:57 +00:00
TerrainTextureManager.cpp
refactor file interface. requires workspace update
2011-05-25 10:39:13 +00:00
TerrainTextureManager.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TerritoryBoundary.cpp
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
TerritoryBoundary.h
Implemented nested territory boundaries. Fixes #918 .
2012-01-18 21:22:58 +00:00
TerritoryTexture.cpp
Experiment a little with OpenGL ES
2012-01-15 23:15:31 +00:00
TerritoryTexture.h
# Initial support for territories
2011-07-20 19:48:06 +00:00
Texture.h
# Add new texture loading system with automatic compression.
2010-09-10 21:02:10 +00:00
TextureConverter.cpp
Add initial code annotations for the new profiling tool
2011-11-04 01:35:50 +00:00
TextureConverter.h
Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
2012-01-12 23:32:27 +00:00
TextureManager.cpp
Add initial code annotations for the new profiling tool
2011-11-04 01:35:50 +00:00
TextureManager.h
# New territory border rendering.
2011-07-30 00:56:45 +00:00
Unit.cpp
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
Unit.h
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
UnitAnimation.cpp
split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
2011-04-30 13:01:45 +00:00
UnitAnimation.h
Fix entity ID association with animations. Fixes #790 .
2011-04-20 00:04:05 +00:00
UnitManager.cpp
Better selection boxes. Closes #914 , #295 , #810 .
2011-11-25 06:36:13 +00:00
UnitManager.h
Use a predictable RNG seed for random actor variations, so they are consistent between runs of the game.
2011-04-02 12:51:42 +00:00