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forked from 0ad/0ad
0ad/binaries/data/mods/official/scripts
2007-01-12 16:18:20 +00:00
..
entity_functions.js Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once. 2007-01-12 16:18:20 +00:00
game_startup.js #Several gameplay changes: 2006-10-26 21:35:25 +00:00
tech_functions.js # Added 4 sample techs. 2006-07-21 22:54:01 +00:00
trigger_functions.js #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00
TriggerSpecs.xml #Trigger framework, terrain flattening on building placement 2006-11-24 19:45:04 +00:00