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Matei
91db07faa2
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
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This was SVN commit r4758.
2007-01-12 16:18:20 +00:00
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entity_functions.js
Handle armour differently: Instead of having a value and percents for each type, just have a different value for each type. This makes it easier to upgrade *one* type of armour at once.
2007-01-12 16:18:20 +00:00
game_startup.js
#Several gameplay changes:
2006-10-26 21:35:25 +00:00
tech_functions.js
# Added 4 sample techs.
2006-07-21 22:54:01 +00:00
trigger_functions.js
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00
TriggerSpecs.xml
#Trigger framework, terrain flattening on building placement
2006-11-24 19:45:04 +00:00