1
0
forked from 0ad/0ad
0ad/source/renderer
Ykkrosh 44be62092c # Fixed rendering of transparent objects.
Made transparency ordering give consistent results if two transparent
models are in the same position.
Removed transparency material from tree trunks, so they won't suffer
from transparency-ordering issues.

This was SVN commit r4889.
2007-02-10 18:26:57 +00:00
..
AlphaMapCalculator.cpp Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
AlphaMapCalculator.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
BlendShapes.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
FixedFunctionModelRenderer.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
FixedFunctionModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
HWLightingModelRenderer.cpp Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
HWLightingModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
InstancingModelRenderer.cpp # Fixed skeletal animation algorithm. 2006-12-15 16:09:30 +00:00
InstancingModelRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
ModelRenderer.cpp # Added support for automatically loading 3d models in the COLLADA format. 2006-12-20 03:22:24 +00:00
ModelRenderer.h Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
ModelVertexRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
PatchRData.cpp Removed some header files from header files. 2007-01-13 22:44:42 +00:00
PatchRData.h Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
PlayerRenderer.cpp close #103 2006-09-14 19:15:32 +00:00
PlayerRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
Renderer.cpp # Fixed rendering of transparent objects. 2007-02-10 18:26:57 +00:00
Renderer.h # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
RenderModifiers.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
RenderModifiers.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
RenderPathVertexShader.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
RenderPathVertexShader.h #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
Scene.cpp # Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions. 2006-09-24 11:25:11 +00:00
Scene.h # Introduce a Scene abstraction that allows the renderer to query visibility from multiple virtual camera positions. 2006-09-24 11:25:11 +00:00
ShadowMap.cpp # Fixed some graphical and scenario editor issues. 2007-02-09 17:04:55 +00:00
ShadowMap.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
SkyManager.cpp GCC compatibility (fixed CStr.h case, got rid of a few warnings) 2006-10-20 01:06:43 +00:00
SkyManager.h # housekeeping 2006-07-20 14:37:58 +00:00
TerrainOverlay.cpp svn:ignore auto-generated test .cpp files. 2006-07-12 14:49:10 +00:00
TerrainOverlay.h Fixed file properties - removed svn:executable and svn:keywords (left over from CVS conversion?) from all files; set svn:eol-style=native for *.cpp, *.h (and fixed files with inconsistent line endings) 2006-04-23 23:14:18 +00:00
TerrainRenderer.cpp # Added initial play-testing support in the scenario editor. 2007-01-17 03:25:20 +00:00
TerrainRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
TransparencyRenderer.cpp # Fixed rendering of transparent objects. 2007-02-10 18:26:57 +00:00
TransparencyRenderer.h # MacOS X compat (part 1) 2006-07-26 14:04:52 +00:00
VertexArray.cpp Actor Viewer: Added controls for wireframe, background colour, move-when-walking. Reduced CPU usage when 'playing' things with no animation. 2006-09-26 01:44:20 +00:00
VertexArray.h g_keys[] has been made redundant by SDL's key array; use SDL_GetKeyState instead to get address of new keys array 2005-10-31 16:26:51 +00:00
VertexBuffer.cpp # Fixes for simulation speed in scenario edtior. Various code cleanups. 2007-01-24 20:17:28 +00:00
VertexBuffer.h Tried compiling with ICC9 on Linux, which raised various issues: 2006-12-16 01:01:15 +00:00
VertexBufferManager.cpp Simplification of #Include paths: relative names are used only for included files in the same directory as the including file; everything else uses the full path relative to source/. 2006-06-02 02:10:27 +00:00
VertexBufferManager.h # GCC 4.1.1 compatibility 2006-09-30 15:46:40 +00:00
WaterManager.cpp Modified default water parameters. 2006-10-07 17:59:06 +00:00
WaterManager.h # Updates to water rendering (more effects). 2006-09-10 05:31:41 +00:00