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GameSetup
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Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
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2014-07-01 16:05:05 +00:00 |
scripting
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Remove length limits on script output in console.
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2014-05-26 13:39:45 +00:00 |
tests
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Replace usage of CParser for CColor.
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2014-06-04 00:58:05 +00:00 |
XML
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Add XMB file format version to the XMB files and check it when loading a file.
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2014-06-14 23:41:33 +00:00 |
ArchiveBuilder.cpp
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Handle mods specified on the command line when using the archive builder.
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2014-06-15 16:43:08 +00:00 |
ArchiveBuilder.h
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Handle mods specified on the command line when using the archive builder.
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2014-06-15 16:43:08 +00:00 |
CacheLoader.cpp
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add file notification to Mac ticket 514, also change name of class FileInfo to CFileInfo to ease Mac development
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2013-09-10 14:17:04 +00:00 |
CacheLoader.h
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Improves CColladaManager caching behavior: skeletons.xml changes now invalidate cached .pmd/psa files, CCacheLoader is used for consistency, adds support for archived files. Fixes #1167.
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2012-02-19 03:30:59 +00:00 |
CConsole.cpp
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Remove length limits on script output in console.
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2014-05-26 13:39:45 +00:00 |
CConsole.h
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Remove length limits on script output in console.
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2014-05-26 13:39:45 +00:00 |
CLogger.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
CLogger.h
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Changed all references from old CLogger API to use the new API. Removed old API. Fixes #247
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2010-12-05 08:41:55 +00:00 |
Compress.cpp
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More build fixes for FreeBSD.
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2012-01-31 00:06:56 +00:00 |
Compress.h
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More FreeBSD build fixes.
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2012-01-30 06:21:11 +00:00 |
ConfigDB.cpp
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Mask lobby password so it doesn't appear in any logs
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2014-05-05 15:41:17 +00:00 |
ConfigDB.h
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Make ConfigDB properly thread-safe.
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2013-12-29 23:56:18 +00:00 |
CStr.cpp
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Fix tests, and warnings, and non-PCH build
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2011-12-23 13:01:29 +00:00 |
CStr.h
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Fix tests, and warnings, and non-PCH build
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2011-12-23 13:01:29 +00:00 |
CStrIntern.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CStrIntern.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
CStrInternStatic.h
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Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
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2014-07-03 20:07:15 +00:00 |
DllLoader.cpp
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Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
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2014-06-05 17:07:04 +00:00 |
DllLoader.h
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Add the ability to specify a log level when using dlopen and change it to normal for Atlas.
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2014-06-05 17:07:04 +00:00 |
Errors.cpp
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# Rewrite of the game's simulation system
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2010-01-09 19:20:14 +00:00 |
Errors.h
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Catch exceptions by reference (by convention), based on patch from Markus, refs #1852
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2013-05-22 22:27:53 +00:00 |
FileIo.cpp
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Display error messages instead of breaking into the debugger when we don't have rights to save a map in Atlas. Fixes #1941.
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2013-09-09 23:31:22 +00:00 |
FileIo.h
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Simplify the overly-complex CppDoc-breaking file headers
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2009-04-18 17:51:05 +00:00 |
Filesystem.cpp
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Make CGUIManager register a callback function for hotloading instead of specifically calling it.
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2014-07-02 23:44:39 +00:00 |
Filesystem.h
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Adds support for Boost.Filesystem v3, the only option in Boost 1.50. Fixes #1527. Refs #1360
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2012-07-29 23:04:22 +00:00 |
Game.cpp
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Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
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2014-07-04 09:03:21 +00:00 |
Game.h
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Adds game speed option to match setup, adds in-game control for single player games, fixes #785.
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2013-04-03 23:24:22 +00:00 |
Globals.cpp
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fixes to SoundManager external interface, clean up ifdef situation, and SoundGroup playin
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2013-06-13 12:12:44 +00:00 |
Globals.h
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Fixes no PCH build. Fixes #1113.
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2012-01-15 21:48:41 +00:00 |
GUID.cpp
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Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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2013-11-07 20:07:24 +00:00 |
GUID.h
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Multiplayer lobby based on the XmPP protocol. Special thanks to Philip, alpha123, scythetwirler, and anyone else who has helped build, debug or test the lobby.
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2013-11-07 20:07:24 +00:00 |
Hotkey.cpp
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Improve correctness of hotkeys at low framerates.
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2013-10-30 01:38:32 +00:00 |
Hotkey.h
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
Joystick.cpp
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Improves SDL 2.0 support
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2013-04-05 02:39:30 +00:00 |
Joystick.h
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Renames our sdl.h to libsdl.h, to avoid case sensitivity errors when it includes SDL.h.
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2012-01-12 23:32:27 +00:00 |
KeyName.cpp
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Improves hotkey support for non-QWERTY keyboards, patch by lsdh, fixes #2043
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2013-08-03 20:09:29 +00:00 |
KeyName.h
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Fixes basic water rendering on GLES (replaces GL_QUADS with GL_TRIANGLES).
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2013-11-12 01:24:04 +00:00 |
Loader.cpp
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# Partial support for saved games with AI.
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2011-12-22 14:04:32 +00:00 |
Loader.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
LoaderThunks.h
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warning fixes: mostly size_t vs. specialized API type and other type conversion.
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2010-09-05 09:38:30 +00:00 |
Overlay.cpp
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Fix GCC build of 2c14d94559 . Refs #2589
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2014-06-04 03:03:58 +00:00 |
Overlay.h
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Replace usage of CParser for CColor.
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2014-06-04 00:58:05 +00:00 |
Parser.cpp
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
Parser.h
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Changes various urls to point to the new website and fixes some broken forum urls.
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2012-12-11 23:04:03 +00:00 |
Preprocessor.cpp
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Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
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2012-04-02 16:12:46 +00:00 |
Preprocessor.h
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Fix CPreprocessor uninitialised data causing error messages on "#endif" followed by EOF with no newline. Warn about unrecognised "#elif".
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2012-04-02 16:12:46 +00:00 |
PreprocessorWrapper.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
PreprocessorWrapper.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
Profile.cpp
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Works around infinite recursion problem.
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2014-03-28 11:33:37 +00:00 |
Profile.h
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Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
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2013-05-22 21:40:56 +00:00 |
Profiler2.cpp
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Fixes a small memory leak in the profiler shutdown code.
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2014-03-17 21:16:38 +00:00 |
Profiler2.h
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Corrects some Doxygen comments and adds a few others of interest.
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2012-03-01 03:55:05 +00:00 |
Profiler2GPU.cpp
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Fix some static analysis warnings
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2013-01-21 20:33:25 +00:00 |
Profiler2GPU.h
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Fix line endings
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2011-11-29 21:04:38 +00:00 |
ProfileViewer.cpp
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Use CStrIntern for font names to reduce lookup cost
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2013-10-18 16:15:42 +00:00 |
ProfileViewer.h
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Add some rough performance reporting.
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2011-02-19 03:14:37 +00:00 |
Pyrogenesis.cpp
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
Pyrogenesis.h
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refactor headers: path_util -> path, native_path -> os_path, remove where unnecessary
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2011-03-23 14:43:35 +00:00 |
Replay.cpp
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Second (main) commit for the SpiderMonkey upgrade.
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2014-03-28 20:26:32 +00:00 |
Replay.h
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# towards locale-independent pathnames on Linux
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2011-03-21 17:53:13 +00:00 |
SavedGame.cpp
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Internationalization of the C++ side
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2014-04-20 20:03:57 +00:00 |
SavedGame.h
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check version and mods before loading a file, fixes #2361 and #2385.
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2014-01-21 22:49:42 +00:00 |
Singleton.h
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split debug_assert into ENSURE and ASSERT as discussed in a previous meeting.
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2011-04-30 13:01:45 +00:00 |
TemplateLoader.cpp
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Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17
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2014-06-30 10:20:20 +00:00 |
TemplateLoader.h
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Disallow placing some special entities in Atlas. Fixes #1696. Patch by trompetin17
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2014-06-30 10:20:20 +00:00 |
ThreadUtil.cpp
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Add a list of statically-constructed CStrIntern strings
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2013-09-29 13:19:52 +00:00 |
ThreadUtil.h
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Add initial code annotations for the new profiling tool
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2011-11-04 01:35:50 +00:00 |
TouchInput.cpp
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
TouchInput.h
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Set svn:eol-style=native, fix some inconsistent line endings
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2013-12-06 00:42:50 +00:00 |
UniDoubler.h
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per discussion with Philip, remove STL_HASH_MAP etc. because they're ugly, rarely used and superseded by boost::unordered*
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2011-03-23 16:56:27 +00:00 |
UserReport.cpp
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Make ConfigDB properly thread-safe.
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2013-12-29 23:56:18 +00:00 |
UserReport.h
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# Add opt-in automatic feedback system.
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2011-02-16 20:40:15 +00:00 |
utf16string.h
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Fix -Wconversion warnings in simulation code.
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2011-08-16 11:18:32 +00:00 |
Util.cpp
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Internationalized some messages
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2014-04-22 06:35:51 +00:00 |
Util.h
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cleanup (requires update-workspaces)
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2011-05-03 12:38:42 +00:00 |
VideoMode.cpp
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Attempts to fix crash reported on OS X Mavericks by not calling SDL_SetGamma in that case (this patch was included in the A15 bundles), refs #2272
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2014-01-08 01:29:04 +00:00 |
VideoMode.h
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Partial SDL2 compatibility
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2012-02-06 22:47:35 +00:00 |
World.cpp
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |
World.h
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Implements skirmish maps, based on patch by sanderd17, fixes #1198. Skirmish maps are like scenarios, except the player can choose their civ during match setup. To create a skirmish map: place some skirmish entities for each player in Atlas (see templates/skirmish/* for examples), uncheck the player's civ in Atlas' player panel if desired, and save in the maps/skirmishes directory. The map will appear in match setup under the "Skirmish" match type.
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2013-10-04 02:29:16 +00:00 |