.. |
scripting
|
Change the water texture to a new, bigger one, created in Blender (thanks to Enrique). Change settings so that they are more logical, yet allow reverting back to an even lower quality setting. Add a WIP high setting (with foam) which isn't finished yet.
|
2014-07-01 16:05:05 +00:00 |
AlphaMapCalculator.cpp
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
AlphaMapCalculator.h
|
Simplify the overly-complex CppDoc-breaking file headers
|
2009-04-18 17:51:05 +00:00 |
BlendShapes.h
|
fix relics of GPL comment insertion (removing empty description comments and in some cases adding new file descriptions)
|
2009-05-03 11:47:38 +00:00 |
DecalRData.cpp
|
Reduce memory allocations in the renderer
|
2013-09-29 14:48:11 +00:00 |
DecalRData.h
|
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
|
2014-07-02 22:36:45 +00:00 |
HWLightingModelRenderer.cpp
|
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
|
2014-07-02 22:36:45 +00:00 |
HWLightingModelRenderer.h
|
Update renderer design to be more flexible and data-driven based on material and shader definitions.
|
2012-04-03 18:44:46 +00:00 |
InstancingModelRenderer.cpp
|
Add a list of statically-constructed CStrIntern strings
|
2013-09-29 13:19:52 +00:00 |
InstancingModelRenderer.h
|
ao/parallax/normal/specular/emissive mapping; windy trees; time manager; render queries; conditional defines
|
2012-08-06 19:10:47 +00:00 |
MikktspaceWrap.cpp
|
GPU-skinned tangent-space effects for non-instanced units, plus a bit of cleanup.
|
2012-10-29 13:20:21 +00:00 |
MikktspaceWrap.h
|
Set svn:eol-style=native, fix some inconsistent line endings
|
2013-12-06 00:42:50 +00:00 |
ModelRenderer.cpp
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
ModelRenderer.h
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
ModelVertexRenderer.h
|
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
|
2014-07-02 22:36:45 +00:00 |
OverlayRenderer.cpp
|
Add BoundingSphere, SOverlaySphere.
|
2014-06-01 18:05:46 +00:00 |
OverlayRenderer.h
|
Add BoundingSphere, SOverlaySphere.
|
2014-06-01 18:05:46 +00:00 |
ParticleRenderer.cpp
|
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
|
2014-07-02 22:36:45 +00:00 |
ParticleRenderer.h
|
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
|
2014-07-02 22:36:45 +00:00 |
PatchRData.cpp
|
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
|
2014-07-03 20:07:15 +00:00 |
PatchRData.h
|
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
|
2014-07-03 20:07:15 +00:00 |
PostprocManager.cpp
|
Set svn:eol-style=native, fix some inconsistent line endings
|
2013-12-06 00:42:50 +00:00 |
PostprocManager.h
|
Postproc manager
|
2012-10-15 10:34:23 +00:00 |
Renderer.cpp
|
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
|
2014-07-04 09:03:21 +00:00 |
Renderer.h
|
Optimise silhouette rendering.
|
2014-07-03 01:00:25 +00:00 |
RenderModifiers.cpp
|
Add a list of statically-constructed CStrIntern strings
|
2013-09-29 13:19:52 +00:00 |
RenderModifiers.h
|
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
|
2014-07-02 22:36:45 +00:00 |
Scene.cpp
|
# Initial version of new particle system.
|
2011-04-03 19:15:15 +00:00 |
Scene.h
|
Add BoundingSphere, SOverlaySphere.
|
2014-06-01 18:05:46 +00:00 |
ShadowMap.cpp
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
ShadowMap.h
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
SilhouetteRenderer.cpp
|
Optimise silhouette rendering.
|
2014-07-03 01:00:25 +00:00 |
SilhouetteRenderer.h
|
Optimise silhouette rendering.
|
2014-07-03 01:00:25 +00:00 |
SkyManager.cpp
|
Move the skybox up per Mythos' ruler recommendation. This should probably be a map setting.
|
2014-03-15 21:07:02 +00:00 |
SkyManager.h
|
Fixes build warning and cleans up a few things
|
2012-11-26 02:28:35 +00:00 |
TerrainOverlay.cpp
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
TerrainOverlay.h
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
TerrainRenderer.cpp
|
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
|
2014-07-03 20:07:15 +00:00 |
TerrainRenderer.h
|
Fix culling for shadows and reflections.
|
2014-06-25 01:11:10 +00:00 |
TexturedLineRData.cpp
|
Set svn:eol-style=native, fix some inconsistent line endings
|
2013-12-06 00:42:50 +00:00 |
TexturedLineRData.h
|
Forward-declare CShaderProgramPtr, to avoid pulling in more headers than necessary and to hypothetically reduce build times by a minuscule amount.
|
2014-07-02 22:36:45 +00:00 |
TimeManager.cpp
|
added licensing headers to some of the new files
|
2012-08-06 21:34:41 +00:00 |
TimeManager.h
|
added licensing headers to some of the new files
|
2012-08-06 21:34:41 +00:00 |
VertexArray.cpp
|
Pretty unit selection overlay rings. Fixes #824.
|
2012-04-22 04:04:02 +00:00 |
VertexArray.h
|
Pretty unit selection overlay rings. Fixes #824.
|
2012-04-22 04:04:02 +00:00 |
VertexBuffer.cpp
|
Fixes memory leak in CVertexBuffer::Release, patch by Markus, fixes #1933
|
2013-05-23 23:16:36 +00:00 |
VertexBuffer.h
|
Makes some classes NONCOPYABLE, based on patch by Markus, refs #1852
|
2013-05-22 21:40:56 +00:00 |
VertexBufferManager.cpp
|
# New territory border rendering.
|
2011-07-30 00:56:45 +00:00 |
VertexBufferManager.h
|
Pretty unit selection overlay rings. Fixes #824.
|
2012-04-22 04:04:02 +00:00 |
WaterManager.cpp
|
Fix random maps for my water changes. Fix the replay mode after I had broken it. Fix an occasional crash (that might have crashed Atlas, need someone to check).
|
2014-07-04 09:03:21 +00:00 |
WaterManager.h
|
Further WIP water improvements. Add 3 different textures for different looks. Update some oasis maps for that. Streamline water settings (some removed, some added). Update Atlas for those (needs to be tested). Fix an issue with HQ water effects.
|
2014-07-03 20:07:15 +00:00 |