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forked from 0ad/0ad
0ad/source/simulation
janwas 44901d38b9 # further documentation and improvements to lib/res/file code
FILE_CACHE_BLOCK flag used more safely (copied in afile_read)
add file_sector_size (set from sysdep code)
documented and organized FileFlags
moved publically visible file_buf* decls to file.h; add FileBufFlags
file_buf_get: moved to file_io and renamed because it is not a part of
the file_buf manager itself
FILE_BLOCK_SIZE no longer exposed to users - it's an implementation
detail. for alignment purposes, you should use file_sector_size (less
wasteful)
add page_aligned allocator (mmap)
write buffers now allocated via file_buf_alloc(FB_FROM_HEAP) (avoids
wasting cache space)
append trace runs into the trace file (-> better input data for archive
ordering)
document lib_errors.h
tex_load: add provision for file_flags, used by ogl_tex_load to prevent
caching file data

simulation, entitymanager: add perf measurements

This was SVN commit r3725.
2006-04-03 21:28:10 +00:00
..
scripting - fix w4 warnings 2005-08-09 15:55:44 +00:00
Aura.cpp Fixed GC bug (plus some potential ones that didn't seem to actually cause problems). 2006-03-16 03:45:31 +00:00
Aura.h Added C++ code for auras. Some things that still need to be implemented are: 2005-12-13 08:05:30 +00:00
BaseEntity.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BaseEntity.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BaseEntityCollection.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BaseEntityCollection.h all functions called via delay-load mechanism now return int (allows closures that can interrupt themselves when time is up) 2005-05-03 21:36:57 +00:00
BaseFormation.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BaseFormation.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BaseFormationCollection.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BaseFormationCollection.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
BoundingObjects.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
BoundingObjects.h Projectile code and updates to some actors that can use it (celt_ijv and hele_iar) 2005-05-10 07:13:25 +00:00
Collision.cpp Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
Collision.h Added a "collision patch" system that groups entities into a grid on top of the map to make aura checking and collision detection faster. 2005-12-16 05:35:26 +00:00
Entity.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
Entity.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
EntityFormation.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
EntityFormation.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
EntityHandles.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityHandles.h Fixed warnings 2005-05-18 21:19:56 +00:00
EntityManager.cpp # further documentation and improvements to lib/res/file code 2006-04-03 21:28:10 +00:00
EntityManager.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
EntityMessage.h Linux/GCC Compat 2004-11-23 23:56:10 +00:00
EntityOrders.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
EntityPredicate.h Forcing update of EntityPredicate.h 2005-03-30 18:25:07 +00:00
EntityProperties.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityProperties.h - fix w4 warnings 2005-08-09 15:55:44 +00:00
EntityStateProcessing.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
EntitySupport.h Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
EventHandlers.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
EventHandlers.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
FormationManager.cpp #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
FormationManager.h #Unit formations and rank textures 2006-03-31 03:30:34 +00:00
LOSManager.cpp - vfs_load now returns error code and takes FileIOBuf; that must be freed via file_buf_free. if Handle is needed, use mem_wrap. 2006-01-24 08:16:29 +00:00
LOSManager.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
PathfindEngine.cpp Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant). 2005-12-29 08:42:44 +00:00
PathfindEngine.h Generic orders source commit. Also includes a fix to the animation bug where one frame of "idle" is played at the end of each cycle, and an enhancement to the entity script loading code to only load each script file once, which should save loading time and also allow script files to behave in a more logical way (e.g. no redeclaration errors when you have a constant). 2005-12-29 08:42:44 +00:00
PathfindSparse.cpp Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
PathfindSparse.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
ProductionQueue.cpp file_cache: fix: add buf/size combo to exact_buf_oracle if file_io rounded size up. 2006-03-07 05:44:34 +00:00
ProductionQueue.h Added production queue system and associated events. It might still need some extra features but it should be functional. 2006-02-22 22:45:16 +00:00
Projectile.cpp Terrain, Interact, LOSManager, Atlas, etc: Fixed some off-by-one and off-by-FLT_EPSILON problems with objects near/off the edge of the map. Also changed some model.GetBounds().GetCentre() into model.GetTransform().GetTranslation() to fix off-by-centre-of-bounds-minus-position problems. Thus, you can no longer make units in Atlas disappear off the edge and never be seen or selected again. Also changed out-of-bounds LOS value to make them visible if they somehow escape anyway. Also fixed out-of-bounds access of terrain heightmap. 2005-12-09 01:08:08 +00:00
Projectile.h Rotated various things (terrain texture UVs, default light and camera angles) by 45 degrees. 2006-03-21 20:55:45 +00:00
Scheduler.cpp Added support for cancelling a timeout or interval set using setTimeout/setInterval, which is used by the infidelity aura. 2005-12-18 07:33:16 +00:00
Scheduler.h Removed a compile warning and changed scheduler's "tasks to cancel" set to a hash set. 2005-12-18 07:41:02 +00:00
ScriptObject.cpp - fix w4 warnings 2005-08-09 15:55:44 +00:00
ScriptObject.h Changes to actor speed specifications. 2005-05-27 00:38:30 +00:00
Simulation.cpp # further documentation and improvements to lib/res/file code 2006-04-03 21:28:10 +00:00
Simulation.h Atlas: Vaguely usable object placement code. Bug fixes. 2005-12-02 21:08:10 +00:00
TurnManager.cpp New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
TurnManager.h Lots of gcc -Wall fixes. The common ones: 2005-10-07 15:24:29 +00:00