1
0
forked from 0ad/0ad
0ad/source/ps
2005-03-30 16:14:19 +00:00
..
Network First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
scripting Minor JavaScript updates 2005-03-28 22:13:47 +00:00
CConsole.cpp stomped various lint warnings: 2005-01-23 17:45:25 +00:00
CConsole.h New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
CLogger.cpp security push: checked every strcpy / strncpy. converted most to strcpy_s; some are flagged as "safe" (e.g. if copying literal that's obviously OK) 2005-03-01 20:13:00 +00:00
CLogger.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
ConfigDB.cpp types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
ConfigDB.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
CStr.cpp ScEd: allowed creation of non-entity objects, pending total entitisation 2005-03-30 05:43:22 +00:00
CStr.h ScEd: allowed creation of non-entity objects, pending total entitisation 2005-03-30 05:43:22 +00:00
CVFSFile.cpp Adjusted error handling minorly 2004-08-27 21:14:23 +00:00
CVFSFile.h New JavaScript interface for the network client, plus some linux/gcc/misc fixes 2005-01-17 04:52:02 +00:00
Encryption.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
Encryption.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Error.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Errors.cpp add ps/Errors.h and/or lib/types.h headers (shouldn't rely on precompiled.h to pull those in). 2005-01-07 00:47:44 +00:00
Errors.h Made ThrowError(code) visible 2004-08-27 17:43:04 +00:00
FilePacker.cpp Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
FilePacker.h CFilePacker now takes version+magic string in the ctor (allows writing data in one go, so vfs_store can be used). 2004-12-15 14:26:21 +00:00
FileUnpacker.cpp Let ScEd open maps with non-VFS filenames. Probably stopped leaking memory. 2004-12-28 16:17:17 +00:00
FileUnpacker.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
Font.cpp Slightly tidied some small things 2004-12-16 00:47:12 +00:00
Font.h Alterations to ScEd, so that it almost works (except for saving/loading maps). Change the bottom of premake.lua if you want to build it. 2004-12-27 23:27:26 +00:00
Game.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
Game.h First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
GameAttributes.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
GameAttributes.h - Created JSMap 2005-02-21 17:13:31 +00:00
GameRecord.cpp w00t! first batch of actual network support! 2004-08-16 15:19:17 +00:00
GameRecord.h - A lot of small network fixes 2004-09-21 14:40:43 +00:00
Hotkey.cpp Fixed minor warnings 2004-11-27 03:22:04 +00:00
Hotkey.h Combat code, some scripting, broken network, and fixed some bugs. 2004-11-11 07:09:32 +00:00
i18n.cpp "*.<ext>" filter as per new vfs_next_dirent 2004-11-23 23:52:52 +00:00
i18n.h Added getFPS(), so the GUI can draw the FPS counter. Also added getLanguageID(), so it knows what language it's using 2004-09-05 11:28:59 +00:00
Interact.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
Interact.h First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
KeyName.cpp include SDL or lib/input.h where needed (since lib.h no longer pulls it in) 2005-01-27 15:31:06 +00:00
Loader.cpp Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
Loader.h Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
LoaderThunks.h improved update frequency and accuracy of progress bar (by splitting up more init functions). 2005-03-22 21:00:56 +00:00
LogFile.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
LogFile.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
NPFont.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
NPFont.h gcc warning fixes 2004-07-11 12:49:44 +00:00
NPFontManager.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
NPFontManager.h Added PASAP entity systems 2004-05-21 23:46:16 +00:00
Overlay.cpp Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
Overlay.h Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
OverlayText.cpp added precompiled.h everywhere 2004-06-03 18:38:14 +00:00
OverlayText.h Fixed #includes. 2004-05-29 20:50:23 +00:00
Parser.cpp Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
Parser.h Corrected ICC errors and some warnings. Removed some unnecessarily verbose logging. Did minor things. 2005-01-13 00:17:31 +00:00
Player.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
Player.h Re-enabled VC's memory debugging by default (when not using USE_MMGR). Hopefully fixed the resulting memory leaks. Also fixed incompatibilities with VC2005. 2005-02-27 22:11:26 +00:00
Profile.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
Profile.h First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
ProfileViewer.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
ProfileViewer.h First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
Pyrogenesis.cpp s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Pyrogenesis.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Singleton.h wposix: fix for USE_MMGR: undef getcwd 2005-03-27 01:37:10 +00:00
Sound.h stripped some headers from deprecated prometheus.h => huge rearrange 2004-06-03 01:43:33 +00:00
StringConvert.cpp Corrected string conversion slightly 2005-03-22 12:09:11 +00:00
StringConvert.h Corrected string conversion slightly 2005-03-22 12:09:11 +00:00
ThreadUtil.h philip points out precompiled.h -> string_s.h includes posix.h - too heavy for the PCH 2005-03-18 22:44:55 +00:00
UniDoubler.h Replaced all CStr16 with CStrW, because its name was too confusing 2004-09-03 14:08:12 +00:00
utf16string.h types.h => lib/types.h (avoid name collision) 2005-02-26 15:13:15 +00:00
Vector2D.h Minor changes to sound-script interface. 2004-11-15 22:30:01 +00:00
VFSUtil.cpp Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
VFSUtil.h Entities: Removed Tag attribute; it is taken from the filename instead. Made entity XML files be loaded on demand. Probably stopped crash when maps contain non-existent entities. Fixed a few bugs in entity definitions. 2005-03-29 20:50:04 +00:00
World.cpp First draft of a GPG3-style profiler (including tracing into scripts, after a fashion) 2005-03-30 16:14:19 +00:00
World.h rough but functional loading progress bar support. 2005-03-22 02:17:55 +00:00
XercesErrorHandler.cpp config: remove HAVE_DEBUGALLOC 2005-01-23 18:25:28 +00:00
XercesErrorHandler.h s/Prometheus/Pyrogenesis/ 2004-12-05 21:56:09 +00:00
Xeromyces.cpp config: remove HAVE_DEBUGALLOC 2005-01-23 18:25:28 +00:00
Xeromyces.h Partial support for new actor format. Partialer support for missing actors without crashing. 2005-03-18 22:30:23 +00:00
XeroXMB.cpp Changed Xeromyces to care about the .xml's size/mtime rather than its contents (to avoid needing to load the .xml), and also to store that information in the .xmb's filename rather than inside the file (to avoid getting confused when rewriting files that are inside archives) 2004-12-09 16:57:21 +00:00
XeroXMB.h Partial support for new actor format. Partialer support for missing actors without crashing. 2005-03-18 22:30:23 +00:00
XML.h remove zlib.h from header to xeromyces.cpp 2004-11-22 00:19:08 +00:00
XMLUtils.cpp security push: checked every strcpy / strncpy. converted most to strcpy_s; some are flagged as "safe" (e.g. if copying literal that's obviously OK) 2005-03-01 20:13:00 +00:00
XMLWriter.cpp Stopped ScEd crashing when loading maps. Avoided crashes from invalid animations. Moved game-specific code out of XMLWriter. 2005-02-11 12:57:19 +00:00
XMLWriter.h Revamped CNetClient/CNetServer JS Interface and new CGameAttributes 2005-01-19 22:32:25 +00:00