1
0
forked from 0ad/0ad
0ad/binaries/data/mods/official/shaders
Ykkrosh a1a7dac59c # Integrated Actor Viewer and Actor Editor tools
ObjectManager: Removed ObjectTypes because it hasn't been used for
years.
Atlas: Fixed leak when saving with Xerces. Changed range of water
shininess slider.
Actor Editor: Relabelled "Freq" to "Ratio". Made modal dialogs use the
correct parent.

This was SVN commit r4376.
2006-09-22 17:43:00 +00:00
..
globallight.vs - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_base.vs Add ARB_vertex_shader specific functions to glext_funcs.h 2005-10-30 00:22:22 +00:00
instancing_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
instancing_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancing_lightp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancing.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
instancing.xml instancing.xml doesn't need shlight.vs (thanks to Philip for pointing it out) 2005-11-06 17:36:58 +00:00
instancingp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
instancingp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
model_light.vs Work around what is apparently an ATI driver bug in the GLSL implementation 2005-11-06 22:47:26 +00:00
model_light.xml - Terrain self-shadows (only noticeable with a low angle of sun) 2006-02-13 14:18:20 +00:00
model_lightp.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
model_lightp.xml #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
postouv1.vs #Models receive shadows now, including self-shadows. 2006-03-26 00:54:20 +00:00
water_high.fs Updated water shader to support more settings (specular strength and reflection tint). 2006-09-10 05:30:49 +00:00
water_high.vs # Integrated Actor Viewer and Actor Editor tools 2006-09-22 17:43:00 +00:00
water_high.xml Some water shaders, with per-pixel fresnel and lighting but no reflection and refraction yet. 2006-05-25 05:43:32 +00:00