546 lines
16 KiB
C++
546 lines
16 KiB
C++
/* Copyright (c) 2014 Wildfire Games
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "precompiled.h"
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#include "i18n/L10n.h"
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#include <iostream>
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#include <string>
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#include <boost/concept_check.hpp>
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#include "lib/file/file_system.h"
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#include "lib/utf8.h"
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#include "ps/CLogger.h"
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#include "ps/ConfigDB.h"
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#include "ps/Filesystem.h"
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#include "ps/GameSetup/GameSetup.h"
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L10n& L10n::Instance()
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{
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static L10n m_instance;
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return m_instance;
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}
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L10n::L10n()
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: currentLocaleIsOriginalGameLocale(false), useLongStrings(false), dictionary(new tinygettext::Dictionary())
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{
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// Determine whether or not to print tinygettext messages to the standard
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// error output, which it tinygettext’s default behavior, but not ours.
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bool tinygettext_debug = false;
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CFG_GET_VAL("tinygettext.debug", Bool, tinygettext_debug);
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if (!tinygettext_debug)
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{
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tinygettext::Log::log_info_callback = 0;
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tinygettext::Log::log_warning_callback = 0;
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tinygettext::Log::log_error_callback = 0;
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}
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LoadListOfAvailableLocales();
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ReevaluateCurrentLocaleAndReload();
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}
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L10n::~L10n()
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{
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for (std::vector<Locale*>::iterator iterator = availableLocales.begin(); iterator != availableLocales.end(); ++iterator)
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delete *iterator;
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delete dictionary;
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}
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Locale L10n::GetCurrentLocale()
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{
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return currentLocale;
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}
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bool L10n::SaveLocale(const std::string& localeCode)
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{
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if (localeCode == "long" && InDevelopmentCopy())
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{
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g_ConfigDB.SetValueString(CFG_USER, "locale", "long");
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return true;
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}
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return SaveLocale(Locale(Locale::createCanonical(localeCode.c_str())));
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}
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bool L10n::SaveLocale(Locale locale)
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{
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if (!ValidateLocale(locale))
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return false;
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g_ConfigDB.SetValueString(CFG_USER, "locale", locale.getName());
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g_ConfigDB.WriteFile(CFG_USER);
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return true;
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}
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bool L10n::ValidateLocale(const std::string& localeCode)
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{
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return ValidateLocale(Locale::createCanonical(localeCode.c_str()));
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}
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// Returns true if both of these conditions are true:
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// 1. ICU has resources for that locale (which also ensures it's a valid locale string)
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// 2. Either a dictionary for language_country or for language is available.
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bool L10n::ValidateLocale(Locale locale)
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{
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if(locale.isBogus())
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return false;
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std::wstring dictLocale = GetFallbackToAvailableDictLocale(locale);
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if (dictLocale.empty())
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return false;
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return true;
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}
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std::vector<std::wstring> L10n::GetDictionariesForLocale(const std::string& locale)
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{
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std::vector<std::wstring> ret;
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VfsPaths filenames;
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std::wstring dictName = GetFallbackToAvailableDictLocale(Locale::createCanonical(locale.c_str()));
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vfs::GetPathnames(g_VFS, L"l10n/", dictName.append(L".*.po").c_str(), filenames);
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for (VfsPaths::iterator it = filenames.begin(); it != filenames.end(); ++it)
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{
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VfsPath filepath = *it;
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ret.push_back(filepath.Filename().string());
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}
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return ret;
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}
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L10n::CheckLangAndCountry::CheckLangAndCountry(const Locale& locale) : m_MatchLocale(locale)
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{
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}
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bool L10n::CheckLangAndCountry::operator()(const Locale* const locale) const
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{
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bool found = strcmp(m_MatchLocale.getLanguage(), locale->getLanguage()) == 0
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&& strcmp(m_MatchLocale.getCountry(), locale->getCountry()) == 0;
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return found;
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}
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L10n::CheckLang::CheckLang(const Locale& locale) : m_MatchLocale(locale)
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{
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}
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bool L10n::CheckLang::operator()(const Locale* const locale) const
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{
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bool found = strcmp(m_MatchLocale.getLanguage(), locale->getLanguage()) == 0;
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return found;
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}
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std::wstring L10n::GetFallbackToAvailableDictLocale(const std::string& locale)
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{
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return GetFallbackToAvailableDictLocale(Locale::createCanonical(locale.c_str()));
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}
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std::wstring L10n::GetFallbackToAvailableDictLocale(const Locale& locale)
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{
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std::wstringstream stream;
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if (strcmp(locale.getCountry(), "") != 0)
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{
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CheckLangAndCountry fun(locale);
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std::vector<Locale*>::iterator itr = std::find_if(availableLocales.begin(), availableLocales.end(), fun);
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if (itr != availableLocales.end())
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{
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stream << locale.getLanguage() << L"_" << locale.getCountry();
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return stream.str();
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}
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}
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CheckLang fun(locale);
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std::vector<Locale*>::iterator itr = std::find_if(availableLocales.begin(), availableLocales.end(), fun);
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if (itr != availableLocales.end())
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{
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stream << locale.getLanguage();
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return stream.str();
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}
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return L"";
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}
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std::string L10n::GetDictionaryLocale(std::string configLocaleString)
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{
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Locale out;
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GetDictionaryLocale(configLocaleString, out);
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return out.getName();
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}
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// First, try to get a valid locale from the config, then check if the system locale can be used and otherwise fall back to en_US.
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void L10n::GetDictionaryLocale(std::string configLocaleString, Locale& outLocale)
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{
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if (!configLocaleString.empty())
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{
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Locale configLocale = Locale::createCanonical(configLocaleString.c_str());
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if (ValidateLocale(configLocale))
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{
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outLocale = configLocale;
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return;
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}
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else
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LOGWARNING(L"The configured locale is not valid or no translations are available. Falling back to another locale.");
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}
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Locale systemLocale = Locale::getDefault();
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if (ValidateLocale(systemLocale))
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outLocale = systemLocale;
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else
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outLocale = Locale::getUS();
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}
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// Try to find the best dictionary locale based on user configuration and system locale, set the currentLocale and reload the dictionary.
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void L10n::ReevaluateCurrentLocaleAndReload()
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{
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std::string locale;
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CFG_GET_VAL("locale", String, locale);
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if (locale == "long")
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{
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// Set ICU to en_US to have a valid language for displaying dates
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currentLocale = Locale::getUS();
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currentLocaleIsOriginalGameLocale = false;
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useLongStrings = true;
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}
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else
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{
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GetDictionaryLocale(locale, currentLocale);
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currentLocaleIsOriginalGameLocale = (currentLocale == Locale::getUS()) == TRUE;
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useLongStrings = false;
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}
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LoadDictionaryForCurrentLocale();
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}
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// Get all locales supported by ICU.
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std::vector<std::string> L10n::GetAllLocales()
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{
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std::vector<std::string> ret;
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int32_t count;
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const Locale* icuSupportedLocales = Locale::getAvailableLocales(count);
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for (int i=0; i<count; ++i)
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ret.push_back(icuSupportedLocales[i].getName());
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return ret;
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}
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bool L10n::UseLongStrings()
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{
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return useLongStrings;
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};
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std::vector<std::string> L10n::GetSupportedLocaleBaseNames()
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{
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std::vector<std::string> supportedLocaleCodes;
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for (std::vector<Locale*>::iterator iterator = availableLocales.begin(); iterator != availableLocales.end(); ++iterator)
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{
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if (!InDevelopmentCopy() && strcmp((*iterator)->getBaseName(), "long") == 0)
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continue;
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supportedLocaleCodes.push_back((*iterator)->getBaseName());
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}
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return supportedLocaleCodes;
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}
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std::vector<std::wstring> L10n::GetSupportedLocaleDisplayNames()
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{
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std::vector<std::wstring> supportedLocaleDisplayNames;
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for (std::vector<Locale*>::iterator iterator = availableLocales.begin(); iterator != availableLocales.end(); ++iterator)
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{
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if (strcmp((*iterator)->getBaseName(), "long") == 0)
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{
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if (InDevelopmentCopy())
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supportedLocaleDisplayNames.push_back(wstring_from_utf8(Translate("Long strings")));
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continue;
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}
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UnicodeString utf16LocaleDisplayName;
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(**iterator).getDisplayName(**iterator, utf16LocaleDisplayName);
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char localeDisplayName[512];
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CheckedArrayByteSink sink(localeDisplayName, ARRAY_SIZE(localeDisplayName));
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utf16LocaleDisplayName.toUTF8(sink);
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ENSURE(!sink.Overflowed());
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supportedLocaleDisplayNames.push_back(wstring_from_utf8(std::string(localeDisplayName, sink.NumberOfBytesWritten())));
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}
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return supportedLocaleDisplayNames;
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}
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std::string L10n::GetCurrentLocaleString()
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{
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return currentLocale.getName();
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}
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std::string L10n::GetLocaleLanguage(const std::string& locale)
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{
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Locale loc = Locale::createCanonical(locale.c_str());
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return loc.getLanguage();
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}
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std::string L10n::GetLocaleBaseName(const std::string& locale)
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{
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Locale loc = Locale::createCanonical(locale.c_str());
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return loc.getBaseName();
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}
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std::string L10n::GetLocaleCountry(const std::string& locale)
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{
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Locale loc = Locale::createCanonical(locale.c_str());
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return loc.getCountry();
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}
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std::string L10n::GetLocaleScript(const std::string& locale)
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{
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Locale loc = Locale::createCanonical(locale.c_str());
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return loc.getScript();
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}
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std::string L10n::Translate(const std::string& sourceString)
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{
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if (!currentLocaleIsOriginalGameLocale)
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return dictionary->translate(sourceString);
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return sourceString;
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}
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std::string L10n::TranslateWithContext(const std::string& context, const std::string& sourceString)
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{
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if (!currentLocaleIsOriginalGameLocale)
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return dictionary->translate_ctxt(context, sourceString);
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return sourceString;
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}
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std::string L10n::TranslatePlural(const std::string& singularSourceString, const std::string& pluralSourceString, int number)
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{
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if (!currentLocaleIsOriginalGameLocale)
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return dictionary->translate_plural(singularSourceString, pluralSourceString, number);
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if (number == 1)
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return singularSourceString;
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return pluralSourceString;
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}
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std::string L10n::TranslatePluralWithContext(const std::string& context, const std::string& singularSourceString, const std::string& pluralSourceString, int number)
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{
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if (!currentLocaleIsOriginalGameLocale)
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return dictionary->translate_ctxt_plural(context, singularSourceString, pluralSourceString, number);
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if (number == 1)
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return singularSourceString;
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return pluralSourceString;
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}
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std::string L10n::TranslateLines(const std::string& sourceString)
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{
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std::string targetString;
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std::stringstream stringOfLines(sourceString);
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std::string line;
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while (std::getline(stringOfLines, line)) {
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if (!line.empty())
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targetString.append(Translate(line));
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targetString.append("\n");
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}
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return targetString;
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}
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UDate L10n::ParseDateTime(const std::string& dateTimeString, const std::string& dateTimeFormat, const Locale& locale)
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{
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UErrorCode success = U_ZERO_ERROR;
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UnicodeString utf16DateTimeString = UnicodeString::fromUTF8(dateTimeString.c_str());
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UnicodeString utf16DateTimeFormat = UnicodeString::fromUTF8(dateTimeFormat.c_str());
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DateFormat* dateFormatter = new SimpleDateFormat(utf16DateTimeFormat, locale, success);
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UDate date = dateFormatter->parse(utf16DateTimeString, success);
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delete dateFormatter;
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return date;
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}
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std::string L10n::LocalizeDateTime(const UDate& dateTime, DateTimeType type, DateFormat::EStyle style)
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{
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UnicodeString utf16Date;
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DateFormat* dateFormatter = CreateDateTimeInstance(type, style, currentLocale);
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dateFormatter->format(dateTime, utf16Date);
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char utf8Date[512];
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CheckedArrayByteSink sink(utf8Date, ARRAY_SIZE(utf8Date));
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utf16Date.toUTF8(sink);
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ENSURE(!sink.Overflowed());
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delete dateFormatter;
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return std::string(utf8Date, sink.NumberOfBytesWritten());
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}
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std::string L10n::FormatMillisecondsIntoDateString(UDate milliseconds, const std::string& formatString)
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{
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UErrorCode success = U_ZERO_ERROR;
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UnicodeString utf16Date;
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UnicodeString utf16LocalizedDateTimeFormat = UnicodeString::fromUTF8(formatString.c_str());
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// The format below should never reach the user, the one that matters is the
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// one from the formatString parameter.
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UnicodeString utf16SourceDateTimeFormat = UnicodeString::fromUTF8("No format specified (you should not be seeing this string!)");
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SimpleDateFormat* dateFormatter = new SimpleDateFormat(utf16SourceDateTimeFormat, currentLocale, success);
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dateFormatter->applyLocalizedPattern(utf16LocalizedDateTimeFormat, success);
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dateFormatter->format(milliseconds, utf16Date);
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delete dateFormatter;
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char utf8Date[512];
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CheckedArrayByteSink sink(utf8Date, ARRAY_SIZE(utf8Date));
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utf16Date.toUTF8(sink);
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ENSURE(!sink.Overflowed());
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return std::string(utf8Date, sink.NumberOfBytesWritten());
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}
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std::string L10n::FormatDecimalNumberIntoString(double number)
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{
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UErrorCode success = U_ZERO_ERROR;
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UnicodeString utf16Number;
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NumberFormat* numberFormatter = NumberFormat::createInstance(currentLocale, UNUM_DECIMAL, success);
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numberFormatter->format(number, utf16Number);
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char utf8Number[512];
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CheckedArrayByteSink sink(utf8Number, ARRAY_SIZE(utf8Number));
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utf16Number.toUTF8(sink);
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ENSURE(!sink.Overflowed());
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return std::string(utf8Number, sink.NumberOfBytesWritten());
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}
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VfsPath L10n::LocalizePath(VfsPath sourcePath)
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{
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VfsPath path = sourcePath;
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VfsPath localizedPath = sourcePath.Parent() / L"l10n" / wstring_from_utf8(currentLocale.getLanguage()) / sourcePath.Filename();
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if (VfsFileExists(localizedPath))
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path = localizedPath;
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return path;
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}
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void L10n::LoadDictionaryForCurrentLocale()
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{
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delete dictionary;
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dictionary = new tinygettext::Dictionary();
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VfsPaths filenames;
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if (useLongStrings)
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{
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if (vfs::GetPathnames(g_VFS, L"l10n/", L"long.*.po", filenames) < 0)
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return;
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}
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else
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{
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std::wstring dictName = GetFallbackToAvailableDictLocale(currentLocale);
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if (vfs::GetPathnames(g_VFS, L"l10n/", dictName.append(L".*.po").c_str(), filenames) < 0)
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{
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LOGERROR(L"No files for the dictionary found, but at this point the input should already be validated!");
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return;
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}
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}
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for (VfsPaths::iterator it = filenames.begin(); it != filenames.end(); ++it)
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{
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VfsPath filename = *it;
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CVFSFile file;
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file.Load(g_VFS, filename);
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std::string content = file.DecodeUTF8();
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ReadPoIntoDictionary(content, dictionary);
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}
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}
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void L10n::LoadListOfAvailableLocales()
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{
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for (std::vector<Locale*>::iterator iterator = availableLocales.begin(); iterator != availableLocales.end(); ++iterator)
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delete *iterator;
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availableLocales.clear();
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Locale* defaultLocale = new Locale(Locale::getUS());
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availableLocales.push_back(defaultLocale); // Always available.
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VfsPaths filenames;
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if (vfs::GetPathnames(g_VFS, L"l10n/", L"*.po", filenames) < 0)
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return;
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for (VfsPaths::iterator it = filenames.begin(); it != filenames.end(); ++it)
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{
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// Note: PO files follow this naming convention: “l10n/<locale code>.<mod name>.po”. For example: “l10n/gl.public.po”.
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VfsPath filepath = *it;
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std::string filename = utf8_from_wstring(filepath.string()).substr(strlen("l10n/"));
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std::size_t lengthToFirstDot = filename.find('.');
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std::string localeCode = filename.substr(0, lengthToFirstDot);
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Locale* locale = new Locale(Locale::createCanonical(localeCode.c_str()));
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bool localeIsAlreadyAvailable = false;
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for (std::vector<Locale*>::iterator iterator = availableLocales.begin(); iterator != availableLocales.end(); ++iterator)
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{
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if (*locale == **iterator)
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{
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localeIsAlreadyAvailable = true;
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break;
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}
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}
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if (!localeIsAlreadyAvailable)
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availableLocales.push_back(locale);
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else
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delete locale;
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}
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}
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void L10n::ReadPoIntoDictionary(const std::string& poContent, tinygettext::Dictionary* dictionary)
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{
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try
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{
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std::istringstream inputStream(poContent);
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tinygettext::POParser::parse("virtual PO file", inputStream, *dictionary, false);
|
|
}
|
|
catch(std::exception& e)
|
|
{
|
|
LOGERROR(L"[Localization] Exception while reading virtual PO file: %hs", e.what());
|
|
}
|
|
}
|
|
|
|
DateFormat* L10n::CreateDateTimeInstance(L10n::DateTimeType type, DateFormat::EStyle style, const Locale& locale)
|
|
{
|
|
switch(type)
|
|
{
|
|
case Date:
|
|
return SimpleDateFormat::createDateInstance(style, locale);
|
|
|
|
case Time:
|
|
return SimpleDateFormat::createTimeInstance(style, locale);
|
|
|
|
case DateTime:
|
|
default:
|
|
return SimpleDateFormat::createDateTimeInstance(style, style, locale);
|
|
}
|
|
}
|