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forked from 0ad/0ad
0ad/binaries/data/mods/official/entities/template_unit_cavalry.xml
Matei acea9cc2a3 #Several gameplay changes:
#- Modified female citizen gather rates and aura effects.
#- Units automatically go gather nearby resources when done building a
dropsite.
#- Ore renamed to metal.

This was SVN commit r4594.
2006-10-26 21:35:25 +00:00

90 lines
1.4 KiB
XML

<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit"
>
<Traits>
<Id>
<Generic>Cavalry</Generic>
<Classes>Cavalry, Military, Mounted, Organic, CitizenSoldier, Worker</Classes>
</Id>
<Armour>
<Value>4</Value>
<Crush>0.0</Crush>
<Hack>0.75</Hack>
<Pierce>0.25</Pierce>
</Armour>
<Footprint>
<Radius>1.5</Radius>
<Height>7.5</Height>
</Footprint>
<Health>
<RegenRate>0.2</RegenRate>
</Health>
<Stamina>
<Max>30.0</Max>
</Stamina>
<Loot>
<Xp>200</Xp>
<Food>1</Food>
<wood>1</wood>
<Stone>1</Stone>
<Metal>1</Metal>
</Loot>
<Population>
<Rem>2</Rem>
</Population>
<Promotion>
<Req>900</Req>
</Promotion>
<Anchor>
<ConformX>3.141592</ConformX>
<ConformZ>0</ConformZ>
</Anchor>
</Traits>
<Actions>
<Gather>
<Resource>
<Food>
<Meat>15</Meat>
</Food>
</Resource>
<AffectedByAllure>true</AffectedByAllure>
<Range>2.0</Range>
<Speed>3000</Speed>
</Gather>
<Loot>
<Resources />
<Xp />
</Loot>
<Move>
<Speed>12.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>22.0</Speed>
<Range>500.0</Range>
<RangeMin>10.0</RangeMin>
</Run>
</Move>
</Actions>
<Script File="scripts/entity_functions.js" />
</Entity>